
Sleepie Cookie Eatie
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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>Pal is dreaming... and they are hungry!
Pal wants to eat down a treasure of cookies!!
This is literally the first time I did a full project on Godot.
This is also the first time I participated in a jam! Hope y'all enjoy what we made! - fiaKaiera
* WASD / Arrow Keys: Move around
* Left Click: Grapple Ground
* Right Click: Grapple Item
* @MNChino -- Main Programmer
* @Deffynite -- Music
* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
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:ballot_box_with_check: Changelog:
※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo.
* APR 26 @ 9pm PST
* We did it.
* APR 26 @ 10pm PST
* Godot's export was broken and we have to roll back engine versions.
* Difficulty should be fixed at this point.
* APR 26 @ 11pm PST
* Fixed the awful volume slider (it was set to 0-100 than 0-1)
* APR 27 @ 6am PST
* HTML5, Linux, and OS X is now available!
* Balance Changes going towards the player to prevent early frustrations
* Pal: Starting Power 2 -> 6, Item Collector hitbox is a bit bigger now
* Normal Cookies: Power 1 -> 2, Despawn 1.5s -> 2s
* Colored Cookies: Power 3 -> 4, Despawn 2.3s -> 3s, Spawn rate increased for later levels
* Heart Cookies:
* Heal 1 -> 2, Despawn 4s -> 6s, Spawn rate increased for later levels
* Scale x1 -> x1.3
* Bug fixes:
* Sounds are adjusted to be more audible (We didn't expect some sounds to be audible once we added the music in)
* Heart Cookies no longer phase through the wall when dug off the ground
* Icon is now fixed to display properly as an EXE
* APR 27 @ 9am PST
* "Level 18" will never appear again... I think. (or anything past that for that matter...)
* There's no chance the cookie will fly off when you grab them with the spoon now!
* You won't get stuck when the stage scrolls up either!
* APR 27 @ 10am PST
* You don't get twice the power when you grab using the spoon anymore (that bug came from last hour's build..)
* APR 28 @ 6am PST
* There was an attempt to fix double and triple digs
* Player hitbox is adjusted to be 2 pixels smaller to prevent getting stuck depite our fix the last 2 patches... (and is now 2 pixels safer from getting hit from bad cookies!)
* Explosions are adjusted to change in pitch so it's not monotonous after a good while
* APR 29 @ 1am PST
* Fixed music not looping somehow.. (It didn't commit the change, pals!)
* Typo fixed in page 7 of "How To Play" *interstingly*...
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:speech_balloon: Feedback is always appreciated! We would love to know how far you got down!
>Pal is dreaming... and they are hungry!
Pal wants to eat down a treasure of cookies!!
This is literally the first time I did a full project on Godot.
This is also the first time I participated in a jam! Hope y'all enjoy what we made! - fiaKaiera
:beginner: CONTROLS:
* Movement* WASD / Arrow Keys: Move around
* Left Click: Grapple Ground
* Right Click: Grapple Item
:beginner: MECHANICS:
The Goal: Keep eating. Keep going down.:bookmark: CREDITS:
* @fiaKaiera -- Team Leader, Art, Sound & Co-Programmer* @MNChino -- Main Programmer
* @Deffynite -- Music
:speech_balloon: QUESTIONS:
* If you have any questions, feel free to ask from my twitter: @fiaKaiera* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
-----
:ballot_box_with_check: Changelog:
※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo.
* APR 26 @ 9pm PST
* We did it.
* APR 26 @ 10pm PST
* Godot's export was broken and we have to roll back engine versions.
* Difficulty should be fixed at this point.
* APR 26 @ 11pm PST
* Fixed the awful volume slider (it was set to 0-100 than 0-1)
* APR 27 @ 6am PST
* HTML5, Linux, and OS X is now available!
* Balance Changes going towards the player to prevent early frustrations
* Pal: Starting Power 2 -> 6, Item Collector hitbox is a bit bigger now
* Normal Cookies: Power 1 -> 2, Despawn 1.5s -> 2s
* Colored Cookies: Power 3 -> 4, Despawn 2.3s -> 3s, Spawn rate increased for later levels
* Heart Cookies:
* Heal 1 -> 2, Despawn 4s -> 6s, Spawn rate increased for later levels
* Scale x1 -> x1.3
* Bug fixes:
* Sounds are adjusted to be more audible (We didn't expect some sounds to be audible once we added the music in)
* Heart Cookies no longer phase through the wall when dug off the ground
* Icon is now fixed to display properly as an EXE
* APR 27 @ 9am PST
* "Level 18" will never appear again... I think. (or anything past that for that matter...)
* There's no chance the cookie will fly off when you grab them with the spoon now!
* You won't get stuck when the stage scrolls up either!
* APR 27 @ 10am PST
* You don't get twice the power when you grab using the spoon anymore (that bug came from last hour's build..)
* APR 28 @ 6am PST
* There was an attempt to fix double and triple digs
* Player hitbox is adjusted to be 2 pixels smaller to prevent getting stuck depite our fix the last 2 patches... (and is now 2 pixels safer from getting hit from bad cookies!)
* Explosions are adjusted to change in pitch so it's not monotonous after a good while
* APR 29 @ 1am PST
* Fixed music not looping somehow.. (It didn't commit the change, pals!)
* Typo fixed in page 7 of "How To Play" *interstingly*...
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:speech_balloon: Feedback is always appreciated! We would love to know how far you got down!