Take on the role of Dr. Jonathan and find out for how long can you Keep Franko Alive!
In this fast paced game you have to do your best to provide your monster Franko with necessary resources while being constantly attacked by it in the meantime.
*Almost a thrilling story.* *Casual day in the lab.* *Blood? More blood?!* *I'd better dodge!*
It's a trap! HEHE! Great game! Creative mechanics! I liked feeling I'm moving machines to keep franko alive! Only wished that the dangers where something. Keeped me intrigued Nice work!
So, it's a really difficult one, could not win at all even trying several times, but surely have fun doing. I liked the concept and the mechanics, as they are simple to understand and the controls respond very well. The graphics and sounds also are nice.
Dr. Jonathan could really pump his research up by hiring an assistent.
@wans24 Great that you enjoyed it! I will try to work on UI and visuals next jam!
@derek-volker Oh, sorry that you got the impression that the game is somehow winnable. It's actually endless challenge. I understand that the story might give the impression. I will work on that definitely. However thanks for kind words. And I may tell Dr. Jonathan to hire an assistant during the next jam if it will suit the theme!
I don't think I fully understand some of the mechanics since I'm losing quite fast, but I liked the overall idea and the visuals are quite funny. I think a couple of extra tutorials would be really helpful : )
@jbdev I'm sorry, I can imagine that the tutorial is unsufficient, but the time press was too much for me and I had to focus on other stuff. So basically what you need to do is to stand on the platform of the color that Franko is lacking. If one of the bars goes below zero, you lose. If one of the bars goes above 100, you lose as well. Meanwhile you are being attacked (red exclamation marks) every once in a while. If you don't dodge the attack in time, you lose percentage of each bar. Hope it makes more sense now. Next jam I will try to focus more on understandability.
@azo Thanks, I really appreciate that since I don't consider myself an artist or musician.
@helgrind Thanks! Yeah, I like working with Godot but I am actually moving to Löve2D because I want a little more control. But I still consider Godot a steady choice for fast prototyping.
A very polished and smooth game with a very clear implementation of the theme. The graphics are quite good and with very minimal information I am ready to play it. The the controls work as you expect them too, so no frustration or anything while playing. I would say that you did a very good job!
Nice simple game! The story is cool and sets up the mood nicely and the mechanics are well implemented and quite polished. Not sure if there is an end to it though, besides getting owned in one way or the other. I liked the graphics and the music fits in quite good as well. Looking forward to more from you. Cheers!
@cvetk0 You are right, there's no end to it. You have to lose one way or another. I might expand this idea one day by adding more monsters and some progress. But right now it's just mini game. Thanks a lot.
I'm so good at this that it went rampage in some oportunities. Then I realized I could stand still without presing any buton to let Franko rest... Nice game. Some more features aditional elements and more FXs can take it to an intresting level. Keep it UP!
@san2020 I'm glad that you like it! I don't want to disappoint you but mathematically there's no way for it not to go rampage if you don't use the "restplace", because the increase rate is higher than the decrease rate. I admit that I might have communicated the existence of the restplace more clearly. Maybe by creating a black platform or something like that. Thanks for feedback!
@sludgybeast Thanks, unfortunately, it must have been your imagination :( But good idea to implement if I want to expand on this!
@lyrcaxis Thanks for comment. Not sure if you played this correctly when I don't see your gameplay but I think people most often forget that they don't have to stand on any of the buttons and can give Franko a bit of a rest. The goal is not to win. There's no winning condition. It's about not losing for as long as possible. The damage of Franko's attacks increases over time. Glad you played the game!
I liked feeling I'm moving machines to keep franko alive!
Only wished that the dangers where something. Keeped me intrigued
Nice work!