I'm not sure if this has team size limit, but some of my teammates can't be added in as Authors. I'll put their IDs here: @cui, @magicmofei, @gtiiiii, @baohongjiang
Then it's the game description:
The IT dude in your office is too busy fixing bugs and won't move anywhere until off work. He could be hungry, thirsty and so forth. Your job is to get resources to support your IT dude and keep IT alive.
Control:
W,S,A,D to move; SPACE to interact; T to drop object in hand; R to restart when finish.
I like it a lot! It is quite challenging because The IT guy has so much needs but you can't move really fast beacuse there are too many people in the office. Good job!
This is a nice game ! I really liked the interpretation of the theme, and the difficulty is well dosed. One possible amelioration would be to have multiple levels, with different desk configurations, to increase diversity ? Good job !
Hello, i like your game,really nice graphics. I'm a programmer looking for a graphic designer or a team to team up and maybe work on new games, are you interested?
The style was great and I loved the bg music. I like that the other office workers displayed and fulfilled their needs because I had no idea where to get the food initially. Game was pretty hard, there's too much office gossip being exchanges haha!
I enjoyed it, but it seemed too fast paced for having people block you, I think it would be better if there were less people and he could last longer without getting items.
I had a good time playing this! I really like the graphical style - it feels very polished, especially with the little touches like the machine vibrating when you get stuff from them. I do not know why this IT guy needs so much medicine - is he alright? (But I'm glad he gets someone who brings him everything he even thinks to desire - nice workplace). The gameplay was easy to learn and the controls generally felt good - though I was sometimes a bit unsure of exactly where I could walk, and it sometimes felt a bit unfair if I got conversation'd when I was waiting at a machine. I thought the difficulty was pretty good - it was maybe slightly on the easy side once I got the hang of things, but at a fun level of difficulty nonetheless. The idea to show the intent of other workers was solid, although I think it could be integrated more - it'd be nice if they thought their thing before starting their movement, for instance, and it could help if there was some coordination between workers (e.g. having a meeting at some specific point- perhaps at a specific person (a boss character?)) so that the player might be able to understand the broad picture of the NPC movement without trying to keep a ton of unrelated individuals in mind. The music was also very fitting. Nicely done.
I actually had a similar idea, it's implented in a funny way. The music fits and the animation is cute. In the beginning I thought it was impossible but then I understood what you meant by mindreading, this was a clever game mechanic! It was still super difficult maybe make it more easy in the beginning. I also don't think the game loop can keep my attention for long, thee should be some random game events to make it more inteesting. Overall, well polished solid game with nice design and graphics.
Graphics and animations are really nice. Music complements the moods nicely. Controls are a bit akward and UI could use some work. Overall quite solid entry!
Comments22
I really liked the interpretation of the theme, and the difficulty is well dosed.
One possible amelioration would be to have multiple levels, with different desk configurations, to increase diversity ?
Good job !
Especially the music is great!
I'm a programmer looking for a graphic designer or a team to team up and maybe work on new games, are you interested?
email:[email protected]
my LudumDare Game:
Social Distancing For Ladybugs
Very challenging and yet still fun.