Keep, It['s] Alive

Keep, It['s] Alive

This game is from ldjam.com, which is currently unavailable.
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overall: 2.92
fun: 2.50
innovation: 3.23
theme: 3.85
graphics: 2.71
audio: 3.17
humor: 3.75
mood: 2.92
You are being sieged. You reanimate your castle. Keep your keep alive by keeping your keep alive and destroy the enemy keep which is not alive and make it no longer alive.

NOTE: HTML5 version has low FPS and somewhat choppy audio. Download a desktop version if possible.

NOTE2: Animation are slow by purpose. After all, this is a castle. If you need hint to win this, just charge on until the end, and defend when your health is down to around ~35%

[W] Stands up; [S] Defends; [D] Marches On; no turning back!
Defend reduces damage taken from 4 -> 1.

My first full game, so really this is to learn the game-dev stack more than innovating on mechanics. Powered by Godot engine 3.2.1. Made good use of signals and coroutines. Assets are made with Blender (+ SimpleBake plugin), Krita, Audacity, and Musescore. SFX include but are not limited: door slamming, window knocking, paper box crushing, and bad singing.

Ahem Just to prove that it is beatable:
Found a bug?
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