Keep the Keep

Keep the Keep

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overall: 3.86
fun: 3.83
innovation: 3.59
theme: 3.61
humor: 2.62
mood: 3.32
*by Nebulate.me*

Genre: *Strategic puzzle* that looks just like tower defence, but really, *really* isn't.

...

Duh, okay. Maybe, a *little* bit.

Controls: Mouse​ and your Mind

The Plot


Your Keep is under attack, my Lord!
The treacherous Red Keeper decided that there isn't enough land for us both, and brought over the cannons to prove his point.
We need to be quick and retaliate, my lord!
Build up your defences, destroy enemy's weak spots and above all else, *keep your Keep alive*!

Game Concepts

- This game is a turn-based strategy-puzzle-tower-defence
- Each turn you, the Blue Keeper, may build one tower from our limited supply
- You can only build the towers next to our keep or the towers connected to our Keep via a chain of other friendly towers since peasants are too cowardly to leave the comfy tenets of the towers and risk their life under enemy's fire
- Every tower besides House, Wall and Reactor needs the energy to operate - so make sure that your towers are built next to a friendly Reactor
- In order to complete the building process and see your towers activate, you need to finish the turn - everything takes time to happen, good sir!

The Towers

*Mandatory mini-wiki that you don't have to *keep* in your mind*

- Keep - this is your castle, Sir! We need to protect it at all costs! While it can withstand *some* damage, I bet you wouldn't like your wall paintings to fall, my lord!
- House - this is where the peasants live! We have a nigh limitless supply of those and can use Houses to connect more important Towers, as well as block our opponent's shooting, so feel free to use them loosely!
- Reactor - that technological wonder powers our towers up and allows them to function, vital for our defences. Take note: it will only power your towers up in cardinal directions!
- Cannon - the classical offensive tower, shoots in a straight line vertically or horizontally and damages the closest tower on the line. Our long-range artillery!
- Wall is our first and the last line of defence can withstand quite some damage until being destroyed.
- Bow is more flexible than the mighty Cannon as it can be placed facing in 8 different directions, but unfortunately, is quite limited in range.
- Shield - this ultra-technological protection device is impervious to any damage from its frontal directions when powered up, but vulnerable from flanks and rear. Very solid for prolonged battles!
- Barracks - recruits loyal soldiers that will march forward and eliminate the enemy. Won't create a new knight as long as the old one breathes!

Now, you are ready, my Lord! May your towers stay till the end of time!

Good luck!
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