I love the space battle mode! It's a great way of gameifying the game of life. Would definitely like to see more initial state patterns, random initial state patterns, and changing rulestrings. Maybe a "design your own opponent" kind of thing too.
Definitely a lot of potential in the battle mode, the rest of it was nice to see but I think paled compared to what I thought the main attraction was.
The music was super-loud on my headphones so I had to turn it off.
@munkkeli Thanks! The game is not very balance due to its nature, so I thought to focus on the educational aspect. Definitly would like to expand on the game play.
@kjscott Thanks for playing (sorry for the loud music). I have always wanted to promote Maths in an interactive manner. I do think the traditional gamifications of Maths aren't very engaging and felt forceful to play.
At first I was worried that "based on" really just meant straight up copy, but you did a nice new take on it, and I'm happy to see a new mode too! Well done!
An intelligent way to make a game based on just some mathematical rules, it really amazes me the concept behind this and I like variation proposed in the game
Really nice and original concept, I'm already tired of all those games where you need to keep the fire alive by getting more wood. Really innovational game this is, well done :smiley:
Space battle in that programming's classic game is a great idea!! (even tho you're making the opossit of keeping it alive haha). Great job, the game is really well done, the graphics are really neat!
Hooray another game based on Conway's Game of Life! Really liked the collection of little patterns you had to explore (R-pentomino is a favourite of mine) and the spaceship mode was charming.
The TIC-80 looks like an interesting platform is it based on any kind of computer in particular?
Awesome! The game of life has always been a favorite of mine ! I must have programmed it over and over in every language.
The spacebattle is what made me love the game, what a fun concept. It could be tweak so that square (2x2) don'T bring you that much score as they are stable. Maybe when you hit a live, check which "species" it belongs to ( if it belongs to one of the ship Extra point, if it belong to a stable no point ) otherwise some points !
Screenshots AND GIF capture?? :clap: :clap: :clap:
Space battle is a fun concept and a great addition, I would have liked to see that expanded (though I suppose it's difficult to balance a cellular automata for games...)
Hi, I really like this game, particularly the space battle idea.
I also made a game-of life based game, but went in a different direction (multiplayer, on a persistent world). In a sense it's dual to your game since the nominal goal is to keep your cells alive and you play by placing cells rather than removing them.
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Definitely a lot of potential in the battle mode, the rest of it was nice to see but I think paled compared to what I thought the main attraction was.
The music was super-loud on my headphones so I had to turn it off.
Music is a little bit annoying, but apart from that you did really good job.
👍very cool
The TIC-80 looks like an interesting platform is it based on any kind of computer in particular?
@alex-mulkerrin TIC-80 is a fantasy console, I don't think it's based on any kind of computer.
The spacebattle is what made me love the game, what a fun concept. It could be tweak so that square (2x2) don'T bring you that much score as they are stable.
Maybe when you hit a live, check which "species" it belongs to ( if it belongs to one of the ship Extra point, if it belong to a stable no point ) otherwise some points !
Music is too loud, but nice.
Love the anedocte and the homage !
To solve 2x2 issue, maybe make shots explosive or piercing, but lower ROF? Or add a secondary weapon.
Btw, I also made a Game of Life gamification for thic compo, check it out!
Space battle is a fun concept and a great addition, I would have liked to see that expanded (though I suppose it's difficult to balance a cellular automata for games...)
You have made a great homage.
I also made a game-of life based game, but went in a different direction (multiplayer, on a persistent world). In a sense it's dual to your game since the nominal goal is to keep your cells alive and you play by placing cells rather than removing them.
Good job.