A small platformer where you are a little robot carrying a plant in the darkness. Use your light to look around and to illuminate the plant. But be careful, your energy is limited...
Interesting concept and fun to play! It looked pretty funny when you aim the light straight into your "face". It's not that great when you do it in real life :)
I loved the idea of balance in this game. The mood is also really nice and the game's visuals are neat. I personally wasn't too big of the audio though, but the gameplay makes up for it. Nice job.
i have a issue of resolution, i don't have all the screen, but the idea is cool ! the plant it's so cute ^^. like others said hr balance it's a great idea !!
This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.
Very neat and very fun. I found a bug with the glass where I got myself stuck on it and the ceiling at one point, but that didn't make it any less enjoyable. (Kinda felt like a 'reap what you sow' moment but still)
Very cool premise! Fresh concepts like these usually require lots of teaching but the theme was so well integrated that it feels very intuitive (everyone knows you point the light at the plant to keep it alive, for instance)
I did manage to get stuck inside some between some glass and a ledge
Maybe it was just me falling off that ledge repeatedly, but as a first obstacle I might've put some more area to stand on after that first spike. It felt abnormally difficult for something so early on to hop over the spike and land on the sliver of space to the right of it before making a larger jump.
Great game! I liked the platforming physics, and the visuals were great too! And by the way, that easter egg WAS worth it :) Overall, this was a lot of fun, nice work!
Great lighting mechanic! Some of the lit areas didn't heal the plant as I would have expected (perhaps a bug?). I also think it could have used a few more recharge areas. I felt as though I ran out of battery / fuel without a chance to recharge.
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The graphic art style is really good !
However, I found that the jump is too imprecise, sometimes I had trouble to go right on the ledge, and I found that it was too slow when we reverse.
For other parts of your game, nice work !
I did manage to get stuck inside some between some glass and a ledge
Maybe it was just me falling off that ledge repeatedly, but as a first obstacle I might've put some more area to stand on after that first spike. It felt abnormally difficult for something so early on to hop over the spike and land on the sliver of space to the right of it before making a larger jump.