Living Light

Living Light

This game is from ldjam.com, which is currently unavailable.
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overall: 3.71
fun: 3.75
innovation: 3.17
theme: 3.35
graphics: 3.48
audio: 3.42
humor: 2.62
mood: 3.62

About

Living Light is a difficult 2D game. It's easy to play, but hard to master. Try to make it to the global highscore and compete with other players!

Your are the light in the darkness. Shine bright, but do not wake up dangers hidden in the darkness... Good luck!

I hope you like the game!

How to play


Simply move your mouse to steer the light. Pick up all white orbs in the level to proceed.

Hints


* Enemies only move inside a circular area around the player, which corresponds with the light radius. They get faster the closer they are.
* The more orbs you eat, the larger the light radius gets. So it gets progressively harder.
* Take it slow at the beginning of a level. Figure out where the enemies are first and look for escape routes.
* Also listen to the distinct sounds of the enemies. You can hear them through the walls.
* The triangular monster can pass through walls. Watch out!

Development



This is my third Ludum Dare entry. This time I tried to make a real game with Godot for the first time after using Unity over the last few years.

I actually wanted to finish it for the compo, but life had other plans and so it went to the jam instead.

Used Tools


* Godot 3.2.1 with GDScript with OpenGL ES 2. It's awesome.
* Aseprite, Krita, Paint.NET
* SFRX, Audacity, FL Studio with Massive Plugin.

Fun facts


* Music is mainly done with Massive presets. They sound awesome and I'd have no idea how to do it myself.
* Implementing and showing highscores server- and client-side probably took me longer than writing the whole game. The backend was written in Go.
* The enemy sounds are recordings of my voice and looped in Audacity.
* Godot does not seem to have positional 2D Audio, yet? Or maybe I'm to dumb. That's why I change the enemy volume through code according to the distance from the player.

Post Jam changes


You can download the original version for windows or linux if you desire. But I recommend the current version with some changes made after the jam for following reasons:

* Levels must now be started with a mouse click, because setting mouse positions did not work in the browser when starting a level. The html version was nearly unplayable that way.
* Difficulty is now more balanced.
* Added an online highscore.
* Added an intro animation with images drawn during the jam.
* Added some hints when starting the game.
* Added King Sharpie.
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