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Nice game! The controls felt really nice and the music was good, It surprised me to be thrown right into the game adding a simple menu would be nice Great job though!
Our games have some similarities, but different execution! I loved this. This would be a good loading minigame, it would make you feel like you have control over the loading times haha. Loved it, great job!
The visuals in this game are amazing! Added to the very smooth controls and incredible soundtrack, it makes for an amazing experience! The game feels so good to play =D
I really like that the gameplay is straightfoward but the whole package is tuned to perfection.
It took a bit to realize you were trying to get the little glowing pips. And the controls were especially difficult with a trackpad. But other than that it was an interesting concept for a game. Thanks for the submission.
Very satisfying, smooth controls, nice graphics and fitting music. That's a solid entry :thumbsup: Maybe it would be great to display, how long the _loading_ needed to encourage the player to go fast and improve replayability.
WOOOOOAHHHH!!! THIS GAME IS EPIC!!! The way the enemies form! The way the particles move! The music! The sound effects! The visual effects! This game is super fun and addictive! I'm gonna play that again! :open_mouth:
Very interesting and well made. Everything felt smooth. My only problem was it took me a long time to figure out what was going on. The glitches had different colors so at first I thought I was supposed to avoid the red ones and stay inside the green ones. After hearing the sound that made, I thought I had to stay under the green ones for a certain amount of time. That didn't seem to do anything. Then I noticed the little dots and figured out I had to collect them. I didn't immediately understand how long I'd have to do that though, as the progress indicator around the player is really discrete so I didn't notice it turning green at first, when picking up dots.
Other than that, you should definitely expand on this.
The controls feels super smooth and moving this little progress circle is very satisfying. With some level design and more features you could have something really awesome ! Good job
Cool game, very responsive and well made controls. The art is very nice, some more variation of the enemies might been nice.
It seems stuff spawns around the player, which when having an endless play areas is a good idea, but it makes it so just a little to easy. You can just go one way and often get 2-4 collectable before any enemy spawns. If you are going to work more on this game I think you should look into ways of limiting the play area to force the player into areas where enemies actually are.
Yea, this is interesting. The sound design is minimalistic but superb for this kind of game. Thy style is something you have to like I would say - especially the random "enemy" objects. BUT I am super fond of the playability and the mouse movement. I guess there has been a lot of Movement Balancing, right? It feels so natural!
Good job overall ! I just wish the spawns were a bit less random (Sometimes, bugs spawned right on top of me, which is frustrating), but the mouse movements were nice. Never thought about not normalizing the direction so the further the mouse is, the faster it gets. Clever !
I liked the variable movement speed depending on the mouse cursor distance, i think the theme could have been matched better but thats always difficult. Well done !
The controls feel very smooth and pleasant and I like your soundtrack. The only thing I didn't like was the "cut" when finishing the loading (aka winning the game).
Nice game! I liked the pixel art on steroids aesthetic. Some visual feedback as to what's going on could be useful, like an idea of how far along you are. On the other hand, audio feedback was very clear as to what was good and what was bad (maybe a touch too loud for the bad ones), and not having any UI *is* kinda pretty. Congrats!
A nice small game you got there. The art style is interesting and the music rocks. I love the simple mouse control! (Shameless plug: my game Living Light uses exactly the same controls :) I like that you can just float through spaces and the game basically follows you. Feels very relaxing. Could be a bit more difficult, but that's ok. Good job!
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I really like that the gameplay is straightfoward but the whole package is tuned to perfection.
Nice job guys! :v:
Great sound with a nice temp of the game!
Maybe it would be great to display, how long the _loading_ needed to encourage the player to go fast and improve replayability.
GREATO JOBU! :smile:
Other than that, you should definitely expand on this.
With some level design and more features you could have something really awesome !
Good job
It seems stuff spawns around the player, which when having an endless play areas is a good idea, but it makes it so just a little to easy. You can just go one way and often get 2-4 collectable before any enemy spawns. If you are going to work more on this game I think you should look into ways of limiting the play area to force the player into areas where enemies actually are.
Some visual feedback as to what's going on could be useful, like an idea of how far along you are. On the other hand, audio feedback was very clear as to what was good and what was bad (maybe a touch too loud for the bad ones), and not having any UI *is* kinda pretty.
Congrats!
However, lacking in content - which is ok for a jam. Feels more like a minigame that you would find in a bigger game than a stand-alone game.
It could be more engaging with variety of hazards.