
missingBrainHeartbeat
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
40 SECOND TRAILER: https://youtu.be/uKq5o2KpTp8
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DEV COMMENTARY AND PLAYTHROUGH (SPOILERS!): https://youtu.be/7IzDT-tBdI0
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SUMMARY:
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Find three robots on a small island using only the sound of their broken hearts.
Synchronize their waveforms to wake them up.
Grab them all.
Launch.
<3
Audio required. Headphones highly recommended.
This is a game that largely focuses on audio -- stereo directional identification, and pitch changes. (You can't play this game in mono, for example, and will have a rough time playing on laptop speakers.)
I originally made this for HTML5 so people could play it more easily, but I learned that audio is really really dodgy in HTML5 and for an audio game that could mean a lot of pain for somebody trying to play it, so, just PC now. I am thinking about stripping all but the necessary audio and making a pitch/volume-only based system for an alternate post jam version (no stereo spatial imaging).
Download the zip. Unzip the three files in the same directory. Double click the executable.
KNOWN BUGS:
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- My character got stuck twice while testing when a dialogue box popped up when my character was in mid-collision with a tile, so, avoid running into walls I guess
- The sound sliders do not control all the sounds because I ran out of time. I don't know if I feel like fixing this.
CREDITS:
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Brian Peters - Everything but art
I wish I could say 0% of the art is mine but there are a couple ms paint jobs in there that somebody has to take the blame for. But any art that doesn't look like it was made by a second grader is either a free marketplace asset, or from the yoyo rpg tileset.
All music written and recorded during the jam.
All sounds recorded during the jam (except the crickets, which I recorded, but not during the jam.)
All coding done during the jam, with the exception of Aura 2.0 Lighting and ezMenu.
-----------------
DEV COMMENTARY AND PLAYTHROUGH (SPOILERS!): https://youtu.be/7IzDT-tBdI0
-----------------
SUMMARY:
--------
Find three robots on a small island using only the sound of their broken hearts.
Synchronize their waveforms to wake them up.
Grab them all.
Launch.
<3
Audio required. Headphones highly recommended.
This is a game that largely focuses on audio -- stereo directional identification, and pitch changes. (You can't play this game in mono, for example, and will have a rough time playing on laptop speakers.)
I originally made this for HTML5 so people could play it more easily, but I learned that audio is really really dodgy in HTML5 and for an audio game that could mean a lot of pain for somebody trying to play it, so, just PC now. I am thinking about stripping all but the necessary audio and making a pitch/volume-only based system for an alternate post jam version (no stereo spatial imaging).
Download the zip. Unzip the three files in the same directory. Double click the executable.
KNOWN BUGS:
-----------
- My character got stuck twice while testing when a dialogue box popped up when my character was in mid-collision with a tile, so, avoid running into walls I guess
- The sound sliders do not control all the sounds because I ran out of time. I don't know if I feel like fixing this.
CREDITS:
--------
Brian Peters - Everything but art
I wish I could say 0% of the art is mine but there are a couple ms paint jobs in there that somebody has to take the blame for. But any art that doesn't look like it was made by a second grader is either a free marketplace asset, or from the yoyo rpg tileset.
All music written and recorded during the jam.
All sounds recorded during the jam (except the crickets, which I recorded, but not during the jam.)
All coding done during the jam, with the exception of Aura 2.0 Lighting and ezMenu.