missingBrainHeartbeat

missingBrainHeartbeat

This game is from ldjam.com, which is currently unavailable.
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overall: 3.85
fun: 3.40
innovation: 4.10
theme: 3.60
audio: 4.28
humor: 3.17
mood: 3.75
40 SECOND TRAILER: https://youtu.be/uKq5o2KpTp8
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DEV COMMENTARY AND PLAYTHROUGH (SPOILERS!): https://youtu.be/7IzDT-tBdI0
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SUMMARY:
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Find three robots on a small island using only the sound of their broken hearts.
Synchronize their waveforms to wake them up.
Grab them all.
Launch.
<3

Audio required. Headphones highly recommended.

This is a game that largely focuses on audio -- stereo directional identification, and pitch changes. (You can't play this game in mono, for example, and will have a rough time playing on laptop speakers.)

I originally made this for HTML5 so people could play it more easily, but I learned that audio is really really dodgy in HTML5 and for an audio game that could mean a lot of pain for somebody trying to play it, so, just PC now. I am thinking about stripping all but the necessary audio and making a pitch/volume-only based system for an alternate post jam version (no stereo spatial imaging).

Download the zip. Unzip the three files in the same directory. Double click the executable.

KNOWN BUGS:
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- My character got stuck twice while testing when a dialogue box popped up when my character was in mid-collision with a tile, so, avoid running into walls I guess
- The sound sliders do not control all the sounds because I ran out of time. I don't know if I feel like fixing this.

CREDITS:
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Brian Peters - Everything but art

I wish I could say 0% of the art is mine but there are a couple ms paint jobs in there that somebody has to take the blame for. But any art that doesn't look like it was made by a second grader is either a free marketplace asset, or from the yoyo rpg tileset.
All music written and recorded during the jam.
All sounds recorded during the jam (except the crickets, which I recorded, but not during the jam.)
All coding done during the jam, with the exception of Aura 2.0 Lighting and ezMenu.
Found a bug?
Tell us on Discord