You are a necromancer, visiting a graveyard to recruit new skeletons for your undead army. However, you're too lazy to do all the work yourself. Revive half of the skeletons in each level, then push them to the remaining graves to do the work for you!
Made in Puzzlescript (by Stephen Lavelle, expanded version by Dario Zubovic). Thanks to Marcos Donnantuoni for the Puzzlescript AutoSolver. Thanks to Unidrax for playtesting.
Hey! Nice puzzlescript game, a bit confusing at first, but after learning how to play there are some cool expansions to the mechanics (specially level 6) that are very fun. Unfortunately, after level 9 levels are easier than I expected (than the previous ones). Also the Epilogue surprised me, but in the end there wasn't no challenge there, so from a puzzle perspective that was a disappointment, although for the narrative side was a very nice addition. Great work on having a single map with all the levels. Great job!
Interesting aesthetics, and a neat puzzle mechanic - I like the twist that you're able to choose which graves become the pieces that you're pushing around, and which graves are the goalposts. :)
I got stuck on the Dead End level - I couldn't figure out why you would sometimes drag a skeleton, but other times you could walk away from it without dragging it. I'd be happy to come back and give the game another try though, because I want to see where you go with the mechanics!
Edit: I went back and played a bit longer, and I figured out the mechanic now - I am just dense, and didn't realize that you would only drag the skeletons when moving directly away from them. 😅
That's a very cool game, nice work. I was a bit lost at first but once you understood that's a pleasant game and fun to play. And the simple graphism are very cool as well :grin:
Absolutely wonderful game, the epilogue was a nice touch. The only issue I encountered was a strange solution/bug in Dead End (in case it matters, this was from the level select after finishing the game) which I have attached below.
Pretty fun puzzler :). I'm not a fan of the amount of skeletons you have to deal with in the later levels (which is why I skipped 11 and 9), but all the other levels were fun to solve!
I had a minor issue at the beginning visually understanding what I was supposed to do to enter into a puzzle.
I finally beat it ! Ok, I have to say that your game is for now my favorite from this LD ! Love all the detail and all the level (still have a grudge against the level 9 for keeping me this long on it, but so glad I beat it !) Really awesome !!
Everything in the game is very simple, except Gameplay. A very well designed puzzle. It gave me a level design class. Thank you! I haven't reached the end yet, because there are 3 levels to go, but I will. You can be sure!
Huh, puzzle games this smart make me feel really dumb. I'm stuck on level 3, and I'd swear that I've tried every possible combination, but I guess not. This is a seriously cool game tho, I'm impressed that you're able to make such a tricky level in such a small and limited space. It's a super slick mechanic with some really crazy possibilities. One thing tho, I like going into LD games blind, and that meant I had no idea what to do. I figured out movement and skeletons very easily, but I had didn't understand the skeleton mechanic at all. There could possibly be some better in game tutorialisation, maybe a hint at the start or a level to let you play around with it. Overall it's a really cool puzzle, congrats! :heart:
I've just fixed the bug that was reported by @stevenjmiller and uploaded v2! Thanks for all your kind words, everyone! I agree with a lot of the feedback that's been reported here, and might make an expanded version of the game when I have time.
Comments15
I got stuck on the Dead End level - I couldn't figure out why you would sometimes drag a skeleton, but other times you could walk away from it without dragging it. I'd be happy to come back and give the game another try though, because I want to see where you go with the mechanics!
Edit: I went back and played a bit longer, and I figured out the mechanic now - I am just dense, and didn't realize that you would only drag the skeletons when moving directly away from them. 😅
I had a minor issue at the beginning visually understanding what I was supposed to do to enter into a puzzle.
Congratulations!