Hmm, the graphics look very interesting. Did you replace every mesh face with a circle on rendering? Unfortunately I can't play it, as it runs at about 0.5 frames per second on my computer (Windows7, i7 CPU)
@ironygames arf, sorry for your bad experience with it :/ No we don't replace mesh faces we use a point cache generated by Unity (maybe only HDRP) and then use it inside a VFX graph (new HDRP particles). You can have as much points as you want: it's not related to the vertex count (but be carefull the points coordinates are stored in a txt-ish file so a lot of point = a lof of RAM needed to play). Actually, we had to reduce the amount of points during the jam to make it playable. But still, you couldn't play it :(
Hello les gars ! Perso j'ai pas eu de soucis pour y jouer, et ça rend super. Vous avez fait un beau boulot là dessus. :smile: Ca aurait été cool un poil de narration ou de progression mais j'imagine que vous avez pas trop eu le temps.
I can't understand why, but I loved the graphics. I had no problem running the game, but it could be hard to run on a lower-resource computer. Nice job!
Awesome point cloud effects and music/sound, very creative! Walking around was a little strange in that I seemed to have a lot of momentum and was jittering up and down a lot while standing in place, though.
Everything about this game is stunning! In the beginning I was hitting everything because I thought the movement speed was too high, but then I got used to it (also, I sometimes got sutck in some places near trees). I had a lot of fun, though, and I would love to see a full game based on this artstyle. One of my favourites from the jam.
Pretty cool game! The graphics are very unique, and do actually add to the gameplay a bit as it's nice to be able to see the sticks you want to gather through the hills sometimes. The audio is very nice and enjoyable to listen to. I didn't feel much of any sense of urgency, as the fire doesn't go out very quickly and there seems to be plenty of fuel to gather. Maybe some sort of warmth bar would be cool—that goes back up when you're standing close to the fire, such that you have to decide between staying warm and going out to get more fuel. Overall, nice job though!
Hello, I really enjoy the atmosphere you have created! Had fun exploring around and visiting the fire sometimes, this could be a very cool game. You can actually see the fire and sticks through the terrain! Please continue with this!
As a first impression I must say this effect is really cool, and it'd be definitely worth occasionally using even in other games. I also had a huge issue with
The graphics were interesting, very pointillism! I liked the simple mechanics. However the moving was very floaty and felt a bit bad, and I lost myself when I went exploring (did not quite drop from the game area but I think I still got stuck) :P I also got stuck into a tree momentarily, it's a good thing you can jump!
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No we don't replace mesh faces we use a point cache generated by Unity (maybe only HDRP) and then use it inside a VFX graph (new HDRP particles). You can have as much points as you want: it's not related to the vertex count (but be carefull the points coordinates are stored in a txt-ish file so a lot of point = a lof of RAM needed to play).
Actually, we had to reduce the amount of points during the jam to make it playable. But still, you couldn't play it :(