Ludum Dare #46compo
Robo Riot
Link: https://rn-games.itch.io/robo-riot
Charge a core by killing enemies; don't let the core die! The only thing is, the healthier the core, the harder the challenge, but the bigger the reward.
Charge a core by killing enemies; don't let the core die! The only thing is, the healthier the core, the harder the challenge, but the bigger the reward.








Comments21
What I liked was how satsifying the arcade gameplay felt - just dashing around, shooting, all had the right kind of feel aurally and visibly, with the little footprint/ghosting effects and the chiptune sound. The shop and risk/reward gameplay add another dimension too.
It was quite challenging and I died on the first wave a lot from being too aggressive. Do enemies spawn at fixed time in the wave? I was waiting on the last enemy a lot in the first wave, and I'm not sure if I was waiting for them to spawn or if they just weren't heading towards me (do they gravitate towards the player).
I think having the arena be bigger than the screen is cool, but I'd appreciate a marker that points in the direction of where enemies are, since it's easy to get lost in the arena.
Music and music and nice !