
Scrambl'd
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Scrambl'd
All you gotta do is start rollin'! Traverse the tricky levels through ominous obstacles and painstaking puzzles and come home to Mama Bird in one piece.
:egg: About
Momentum is key! The egg can either halt or accelerate in mid-air to clear the obstacles. Just like Humpty Dumpty, the egg will crack if it falls from too great a height! Unless of course a warm, soft haystack breaks the fall. An uncracked egg is a happy egg!Scrambl'd is playable on an actual Game Boy! *
###### *_Game Boy not included._
:joystick: Controls
| Game Boy | Web Player | Action |
|---|---|---|
| D-pad | Arrow keys | Roll the egg |
| Start | Enter | Start the game |
| Select | Shift/Tab | Skip a level |
| - | Space | Pause the emulation |
:scroll: Credits
- Code: Carl Lenngren- Music: Erik Schröder
- Art & level design: Fredrik Edman
:tools: Tools
- rgbds _(assembler/linker for GB & GBC)_- vscode
- Aseprite
- Tiled
- freshtracker _(custom music software)_
:camera: Screenshots
Changelog 2020-04-22
Most of these changes were things that we were too tired to figure out at 2:45 am, 15 minutes before the deadline. Here's a link to the original submission without bugfixes.- Fixed a graphical bug that would only appear on real hardware.
- Fixed a bug that made the credits not properly appear on the title screen.
- Fixed a bug that prevented a fanfare from playing at the end of each level.
- Fixed a bug that prevented the egg from properly landing in the nest at the end of each level.
- Fixed a bug that caused the music to 'hitch' after dying.
- Changed the level skip button from start to select.