This is my third entry for LDjam. I have to say I have way more fun building a game like this now that I have a better understanding of Unity and C#. It was also the first time I used Blender. I was really surprised at how easily and smooth Blender blends in with Unity. Had a blast making this, enjoy!
I like the simplistic, solid-color art. The controls were off-putting; something like "the character points towards the mouse and moves relative to it" would work better IMO.
It took me a while to figure out the controls - the first two times I played, I thought it was just arrow keys, but backwards, but then I figured out that the mouse did something (I didn't get the hang of it) - and I enjoyed it much more when I realized I could just turn SARA around and have the controls I was implicitly expecting. The win screen was very cute - I liked that bit a lot.
The character is a bit hard to control, maybe because of the mouse sensitivity or the iverse axis. Maybe the colliders could be a bit more forgiving. I like the calm and simple mood of the game. Congrats!
The character is a bit hard to control, maybe because of the mouse sensitivity or the iverse axis. Maybe the colliders could be a bit more forgiving. I like the calm and simple mood of the game. Congrats!
(a refresh fixed it)