Spatious Inc.

Description
Spatious Inc. is a tactical game about the everyday life of a company providing space landscape design and terraforming services.
Have you been shooting at the rebels and accidentally destroyed 90% of the planet's surface? Has your distant relative left you a family estate but it is covered with dwimeryt moss? Have Creatures from a parallel world invaded you and changed the atmosphere composition? It doesn’t matter - just find us in the galactic guide on the 19^10 page.
P.S. the game has a lot of heavy metal, acid and other substances - be careful and KEEP THE PLANET ALIVE!
Your Task
Planet Limbo in the Mindtrix system. Have you ever heard of it? And you will never hear. Sand craters, the ocean, three Suns… and the Secret Research Centre instead of a resort. Our government was going to correct that nuisance, however, as soon as we started to celebrate, the experiment with Anti-mass spectrometer went wrong causing the devastating consequences: the sand beaches got covered with dwimeryt toxic moss, the ocean got sucked into a singularity! Nevertheless, we are here not for this purpose – the surrealistic landscapes have attracted a hundred times more tourists and who we are to bother our client!
All we ask is to terraform a bit the Planet in order to make it inhabited. Clean up, so to speak. Less radiation, more water - you know it yourself. The task specifics are depicted inside. Just one wish – KEEP THE PLANET ALIVE!
By the way, according to our Planet rules, you will be executed in the case of failure. Kidding. If you succeed, you will be rewarder with 1 000 000 energy credits. It is NOT a joke.

OKAY, BUT HOW TO PLAY???
To get started, look in the upper right corner - this is what you need to get. Next, look in the lower right corner and in the center - this is what you have. Now in the left corner, click on one of the modules and place it on the tile. The prompts contain all the special actions of the modules.
You are halfway to victory. Keep it up!
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You are the owner and you happen to be the only employee of Spatious Inc. Your company provides services in the field of planetary terraforming.
Your work consists in the modification of planet parameters in the way to satisfy your clients’ conditions and needs. The conditions are depicted in the top right corner. There are indications of the chemical elements and their quantity in the atmosphere and lithosphere of a planet in the bottom. On the right side you have a scale of the planet state like temperature, pollution or humidity.
The tiles have three states of matter - solid, liquid and gas. Each of them contains a certain amount of chemical elements and affects the planet indicators. Besides, tiles have a basic chemical element affecting the atmospheric and lithospheric composition.
Manipulations with a planet surface can be conducted with the autonomous modules aid. Every module has its own specialisation. The autonomous modules use the energy which is limited. It’s restored every turn.
You can complete the job for any number of turns that do not exceed the client’s limitation.
Comments
- The game at this stage turned out to be quite complicated, we plan to significantly improve it in the next version;
- You may find some extraordinary bugs - know, they were intentionally committed.
Team
Svyatoslav (@svyatoslav)
Oleh (@suslon)
Liza (@elliezen)
Alex (@alexjedi)


Comments18
The parameters of the planet are affected not only by tiles, but also by the actions of modules.
- Solid to liquid — Temperature +2, Pollution +3, H20 -1
- Liquid to gaseous — Temperature +1, Pollution +1, H20 -2
- Gaseous to liquid — Temperature -1, Pollution -1, H20 +2
- Liquid to solid — Temperature -2, Pollution -3, H20 +1
- Convertion — Temperature +2, Pollution +6, H20 -1
- Purification — Temperature -2, Pollution -6, H20 +1
This is a little complicated and unintuitive, so we will change the mechanics for the impact of parameters only through tiles. Thanks for the advice!
We will soon post an update with tips and small corrections on the balance. We have big plans to change the puzzle mechanic in the post-jam version, we will be glad to hear feedback on it!
To pass the level, you need to add conversion modules to tiles, the elements of which are more than what is needed in the order. Further, it is good to turn the necessary elements into solid ones so that they bring more of the original element. And in the end, do not forget about pollution and temperature! To do this, you have to put the purifiers on unnecessary tiles. Done!
Let's start with some suggestions for improvement:
- The interface is very clean being divided into resources, general parameters and goals. But that means the goals are really far away from their values. Ideally, I'd see them side by side.
- I'd also like to see what goals I already fulfill, and which I still need.
- I think the modules work fine as is, but it would be nice to have a clear overview of what their secondary effects are, e.g. in a table. And you could display up/down arrows with numbers (or even with results!) in a nice goal/current resources/results view!
- Is there *any* correlation between the fifteen states on the board and what they each produce? It seems to me that apart from solid/liquid/gaseous each counting down the main element by 1, their secondary elements and how much of each of these are completely random. This seems needlessly complicated.
Apart from being overly complicated though, this is pretty great. You especially nailed the FTL/Into The Breach look, feel and music! It also stands out as being pretty original among all the other LD games I have played this time. Good job!
PS: Still waiting for my 1M energy credits.
PPS: Play/rate/comment a few more games, please! It would be a shame if you don't reach the 20 ratings when being so close.
The graphics are very nice!
Nice graphics and sound, the UI is very clean, the game is polish.
The main issue is the game is too complicated, it needs a tutorial phase and add game mechanic progressively in order to let the player understand all concept and mechanics.
Hope you'll get 20 ratings !
Overwall : good job !
Still though, the game looks and sounds amazing. I can't believe that these graphics are for a jam game, seriously outstanding stuff. I'd appreciate a smoother difficulty curve, it's a lot to handle all at once. Otherwise, the game is great, I just wish I could get further. Congrats! :heart: