
Steven Saves The World!
This game is from ldjam.com, which is currently unavailable.
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_DESCRIPTION:_
STEVEN SAVES THE WORLD! is a procedurally generated adventure about a young creature hell bent on saving the world! You go town by town, defending the innocent from an evil invading army.
_GAMEPLAY:_
The core gameplay loop consists of clearing rooms of enemies across 3 procedurally generated levels with up to 50 rooms each! Once you've defeated all the enemies across the 3 levels, you can move onto the next town and purchase upgrades from the blacksmith and the mage. You can get new spells, purchase potions, or get upgrades for your harpoon!
_CONTROLS:_
LEFT-CLICK: Shoot harpoon
RIGHT-CLICK: Unstick harpoon from surfaces/enemies
RIGHT-CLICK (HOLD): retrieve the arrow from surfaces, or pull enemies towards you
SPACE: Use spell (you start with a spell called "whack" that pushes enemies back)
Q: Use potion
E: Interact with the merchants
_KNOWN ISSUES:_
The defaults windows version is the debug version with the console, apologies however we could not get the dialogue system to function otherwise. :/
STEVEN SAVES THE WORLD! is a procedurally generated adventure about a young creature hell bent on saving the world! You go town by town, defending the innocent from an evil invading army.
_GAMEPLAY:_
The core gameplay loop consists of clearing rooms of enemies across 3 procedurally generated levels with up to 50 rooms each! Once you've defeated all the enemies across the 3 levels, you can move onto the next town and purchase upgrades from the blacksmith and the mage. You can get new spells, purchase potions, or get upgrades for your harpoon!
_CONTROLS:_
LEFT-CLICK: Shoot harpoon
RIGHT-CLICK: Unstick harpoon from surfaces/enemies
RIGHT-CLICK (HOLD): retrieve the arrow from surfaces, or pull enemies towards you
SPACE: Use spell (you start with a spell called "whack" that pushes enemies back)
Q: Use potion
E: Interact with the merchants
_KNOWN ISSUES:_
The defaults windows version is the debug version with the console, apologies however we could not get the dialogue system to function otherwise. :/