Tamago

Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★3.47
Theme★★★★★★★★★★3.84
Audio★★★★★★★★★★2.87
Mood★★★★★★★★★★2.87
Source Code: https://github.com/brunosly/Tamago-LudumDare46

Download: https://biosuco.itch.io/tamago

Web: https://biosuco.itch.io/tamagoweb

WARNING! If you are playing web, please make it fullscreen or the interface may get sad.

A infinite tactics game where you must protect the egg of life as hordes of enemies start coming.
You have four class with different status and some skill.
Traps can be exploded attackign them or by waiting 5 rounds.

Twitte me at twitter.com/biosuco

Controls:
Mouse to select options and characters.
Esc to cancel.
When you die, press R to restart

This is my first Ludum Dare and wow this was intense.
Made with Unity

screenshot
Tools: Unity

Comments15

oxlox20 Apr 2020, 03:35
Had a lot of fun playing this, good job! Just a note though, the music track stopped after a while while I was playing.
brunosly
brunoslyauthor20 Apr 2020, 03:45
@oxlox Thanks for the feedback! Now that you said it, yeah I forget to do it loopable hahaha.
PrincessChooChoo
PrincessChooChoo20 Apr 2020, 03:58
Nice to see a tactical game here.

A little bit slow to get going, and the interface is a bit fiddly, but quite interesting :slight_smile:
brunosly
brunoslyauthor20 Apr 2020, 05:17
@princesschoochoo I suffered a lot with the interface creation and it's implementation.

Thanks for the feedback!
Harry Alissavakis
Harry Alissavakis20 Apr 2020, 10:00
Nice tactical game there, good job! Quite interesting to see the different skillset of each block, I bet that can be expanded to make a bunch of interesting mechanics!
CaptainAbi20 Apr 2020, 13:58
Interesting game! After a couple of minutes each block had a personality in my head :)
A-312
A-31220 Apr 2020, 16:09
The solution to keep alive the big eggs: Don't move :joy:
Chicken Castle Artwork21 Apr 2020, 04:35
Once I played a bit I understood how to play and can see myself really enjoying this. Perhaps put some instructions at the start e.g. R to restart, plus let the player know you only get two turns for each block you control (I found this out quite late and disappointedly passed my turn too early for a good part of the game - I only made it to level 36!). Little bit annoyed that I blew up my trapper - didn't realise the bombs would kill my trapper too.
With a few more intructions I would play again.
In awe of how people do it all in such a short time. Well done! It's our first time too :)
brunosly
brunoslyauthor21 Apr 2020, 05:30
@harry-alissavakis thanks harry! Yeah my plan is to expand with more classes, enemies and some extra mechanics to do a commercial release later in the year.

@ramo wow never heard about this game haha Will try to find a rom to play It.

@captainabi glad you enjoyed It!

@chicken-castle-artwork yeah the game need a lot of work on feedbacks. This two days were ultra intense and I seryously overscoped.
kiguel18224 Apr 2020, 19:46
Really nice game and it's a solid base to build on top off. Interesting units and mechanics. Also really liked the visuals, really clean and pleasant. Awesome game.
cheesepencil
cheesepencil5 May 2020, 01:02
Did you use wolfram to generate the song or did you compose it yourself? I, too, had a kinda short song that I forgot to repeat in my game lol just wondering. GG you put quite a bit of effort into the UI for a compo game, few people have that dedication and here you are. Well played.
Empty Set
Empty Set5 May 2020, 06:37
I like the concepts here. I think the pace is a bit too slow - the board/map is quite large and empty, and the fact that the enemies only move 1 tile per turn is awkward, since you end up putting your units where you want them and then repeatedly pressing "end turn" until they finally get close.

It would be nice if there was an indication of whether each unit had acted yet, plus maybe make it so your turn ends automatically when they've all moved - I was often unsure whether there was more I could do this turn or not.
Found a bug?
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