*Terraform a planet!* You control a rocket and collect materials floating in space in order to terraform a planet. But watch out and don't run out fuel. Collect dilithium crystals and then land on the landing pad in order to refuel.
Controls:
*Upward/downward thrust:* W/S or up/down arrow keys
*Left/right rotation:* A/D or left/right arrow keys
Biomatter *Collect 5 of these in order to win!* Dilithium crystals *Collect this in order to fill the planets fuel tank, then land on the landing pad and refuel your ship.* Asteroids *Give you absolutely nothing.*
Tips:
- Hitting anything with you rocket depletes your fuel (hitting with asteroid grabber doesn't count). - Asteroids disappear on impact with planet. Fuel and Biomatter only at higher velocity. - Planets fuel tank can store up to 3 times as much fuel as your ship. - You can land sideways on the landing pad. - Use planets gravity to your advantage when dropping stuff in the funnel. - One dilithium crystal is equal to a 130% of ships fuel tank.
You need to fix the folders name in the zip file. Apart from that, i like your game. It's hard sometimes because rocks get stuck below the input-thing. Has a great atmosphere though and mechanics feel smooth.
I found this really hard, but I managed to beat it on the 4th try.
Notes: * Art and gameplay had good levels of polish. * Planet gravity mechanic was a good idea. * Music and sfx were nice. * I felt like there was a learning curve, in a good way. I got a lot better at controlling the ship and conserving fuel over time. * Blue and green dots are hard to tell apart on the mini-map. * There's a fine line between fun and tedious difficulty, and I feel this game toes that line. The rocket ship controls are tough at first, and fuel is scarce (a good round-trip for fuel takes me around half a tank, and it only fills a full tank). If I was feeling impatient, I probably would have quit before beating the game. My suggestion is to make dilithium crystal fuel 1.5x ship fuel capacity.
Very good experience controlling the ship around, it really feels the way I'd imagine real thrusters behavior. Died on orientational first try, successfully finished on second - well balanced. Was rewarded with fun terraforming visuals I cannot share not to spoil :) Looks good, works nice but the character control itself really stands out.
A really cool game with solid controls, but I think that the players fuel is depleting a little too fast. Like you need to take 2 crystals with you on one trip for the biomass to be able to refuel properly. The game is pretty skill reliant I feel, since you can just chuck minerals towards the middle before taking what you want. I tried a few times but never got more than 2 biomass to the planet without dying. A really solid jam entry though!
Cool game, had great fun playing it. I don't have much feedback, only minor thing i'd have liked to see is gliding without drag to have a way to better be able to maximize the fuel. But i can totally see that it would have made the game a bit too hard. Just a small thing, but as a Linux user, a Linux build would have been great! Congrats to your game!
Great game! I really like the graphics and audio and the gameplay isn't bad either, though it got repetitive after a while. The description is nicely formatted and is supplemented by an informative but unobtrusive in-game tutorial both of which I like but are often missed in jam games.
Comments13
Once played though, I like it! Visually was very appealing and gameplay was simply, but good!
I did spend an embarrassing amount of time trying to grab the tutorial images at the start haha... Probably my fault!
Notes:
* Art and gameplay had good levels of polish.
* Planet gravity mechanic was a good idea.
* Music and sfx were nice.
* I felt like there was a learning curve, in a good way. I got a lot better at controlling the ship and conserving fuel over time.
* Blue and green dots are hard to tell apart on the mini-map.
* There's a fine line between fun and tedious difficulty, and I feel this game toes that line. The rocket ship controls are tough at first, and fuel is scarce (a good round-trip for fuel takes me around half a tank, and it only fills a full tank). If I was feeling impatient, I probably would have quit before beating the game. My suggestion is to make dilithium crystal fuel 1.5x ship fuel capacity.
Just a small thing, but as a Linux user, a Linux build would have been great!
Congrats to your game!
The description is nicely formatted and is supplemented by an informative but unobtrusive in-game tutorial both of which I like but are often missed in jam games.