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I really liked the graphics of this game, as well as the concept! I once found myself getting stuck in a collider, but that wasn't too much of an issue! Overall, I had a fun time playing this game!
I liked the graphics and story intro (even though the text speed at some places was rather weird - sometimes too slow sometimes too fast). Gameplay wise, the dragon impulse was a nice addition to the platformer genre, I enjoyed how you put the controls into the level. What got me a bit frustrated was this part:
I did not understand how this worked at first because it wasn't explained anywhere. Took me several minutes to know what I need to do, and only then I found this out by accident.
Also, I liked the fact that you put secrets into the level (the collectible items), but the fact that you can pick them up using the dragon impulse was a bit weird, because I picked up one of the hidden ones without even noticing it. Would have been more fun if you had to collect them with the character, but they would disappear with the dragon impulse! (Which I actually thought they did at first) That would have been a fun challenge. :)
Apart from my few small nitpicks, I think this was a very well made entry. Nice job!
Nicely done! The platforming got pretty challenging at the end, and while it was a short game it was very polished, and the intro cutscene was a nice touch.
The last frame of the intro seems to show for a really short period of time, so I couldn't read the end of that story. I don't know if I was missing context to my actions.
The pixel art was quite appealing! The audio didn't feel like it fit, thematically. The jump felt quite floaty.
My intuition when seeing round grey circles was that they'd be solid. I didn't really understand why I could fall through them, nor why when they turned white (and I could still fall through them) why I could still jump while overlapping them. This caused me to die a few times, and having to restart from the beginning was a bit frustrating.
There's a bunch of neat stuff going on though. Well done on your entry!
Nice game, there is a few issues with colliders, but I enjoyed it. I found all three golden waffles? But I didn't manage to pick one of them. Overall pretty good game.
I felt the gameplay needed polishing, but the graphics, audio and lore are all really great! The last part before the egg was rather annoying, I would press the jump at what felt like the right time, and nothing would happen. The lore got me totally invested in the game tho, I love the presentation of it. Would've been cool if we could've seen this 'order' in the game, and if they could've had more impact on the story. I liked the subtle lighting in the world, and the parallax scrolling works really nice! :heart:
beautiful visuals, i loved the character design, took me a couple of tries to figure out you could jump when in the chained white things. Great foundation for a game.
Nice! Really neat graphics, and the mood was great. Even the quirky soundscape fit well, and didn't ever get too annoying. The intro was good as well, and if you made this longer, it could be a really great narrative game.
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I really enjoyed the lore at the beginning.
One thing I noticed was that the sound was very quiet, had to pump up my volume a lot.
Well done!
I did not understand how this worked at first because it wasn't explained anywhere. Took me several minutes to know what I need to do, and only then I found this out by accident.
Also, I liked the fact that you put secrets into the level (the collectible items), but the fact that you can pick them up using the dragon impulse was a bit weird, because I picked up one of the hidden ones without even noticing it. Would have been more fun if you had to collect them with the character, but they would disappear with the dragon impulse! (Which I actually thought they did at first) That would have been a fun challenge. :)
Apart from my few small nitpicks, I think this was a very well made entry. Nice job!
The pixel art was quite appealing! The audio didn't feel like it fit, thematically. The jump felt quite floaty.
My intuition when seeing round grey circles was that they'd be solid. I didn't really understand why I could fall through them, nor why when they turned white (and I could still fall through them) why I could still jump while overlapping them. This caused me to die a few times, and having to restart from the beginning was a bit frustrating.
There's a bunch of neat stuff going on though. Well done on your entry!
It played well, good job.