
theColony
This game is from ldjam.com, which is currently unavailable.
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A group of colonists have exhausted their last resources. In a desperate attempt to survive they gather all they have left to construct a spaceship - the Colonia - to forage for food and material among the neighboring planets. There is enough food to survive for five days. Gather materials to upgrade the ship, or food to feed the hungry. Be aware that as planets' resources are depleted, only an upgraded ship will be able to reach more food in time.
- W - forward thrust
- S - minor reverse thrust
- A/D - turn left/right
- Space - Open map
- E - Enter orbit around planet
Use the mouse to transfer food and/or materials to your ship while in orbit around a planet. Food and materials will be transferred to the home planet automatically when docked there.
The planets (location, size, color, name, and contents - but not the mesh) are procedurally generated, but the seed is currently fixed.
There's currently no "win" condition. Just try to stay alive as long as you can.
This was my first project with Unity, and I think it turned out alright :)
Edit - Known Bugs:
- If you get to really remote planets the orbit menu is shifted off screen and you might not be able to click the "leave" button any more. I thought I had fixed that, but looking at the code, I apparently forgot.
- The sliders sometimes bug when entering the orbit menu which can result in a negative cargo load
- Entering orbit with the map open produces an ... interesting ... effect ;)
- Gameplay balance is off, should probably reduce the amount of available resources overall.
- The "New game" button to restart the game doesn't seem to properly regenerate the map (it should be destroyed and recreated), and it appears some planets will have incorrect amounts of resources - possibly remnant from the previous instance that didn't get properly deleted (obvious workaround is to quit out of the game and restart it).
- W - forward thrust
- S - minor reverse thrust
- A/D - turn left/right
- Space - Open map
- E - Enter orbit around planet
Use the mouse to transfer food and/or materials to your ship while in orbit around a planet. Food and materials will be transferred to the home planet automatically when docked there.
The planets (location, size, color, name, and contents - but not the mesh) are procedurally generated, but the seed is currently fixed.
There's currently no "win" condition. Just try to stay alive as long as you can.
This was my first project with Unity, and I think it turned out alright :)
Edit - Known Bugs:
- If you get to really remote planets the orbit menu is shifted off screen and you might not be able to click the "leave" button any more. I thought I had fixed that, but looking at the code, I apparently forgot.
- The sliders sometimes bug when entering the orbit menu which can result in a negative cargo load
- Entering orbit with the map open produces an ... interesting ... effect ;)
- Gameplay balance is off, should probably reduce the amount of available resources overall.
- The "New game" button to restart the game doesn't seem to properly regenerate the map (it should be destroyed and recreated), and it appears some planets will have incorrect amounts of resources - possibly remnant from the previous instance that didn't get properly deleted (obvious workaround is to quit out of the game and restart it).