Aboard the interstellar colony ship _Spudnik-1_, a solitary astro-botanist is tasked with making sure their potato plant, _Solanum Tuberosum_, survives the journey... along with the rest of the crew!
I felt a little confused on what to do. Some hints were good, but some were a little vague and all I did was push buttons until it worked without thinking much. Some clearer instructions would be helpful!
Was fun to play until I didn't know what to do and sleeping wasn't an option. Would be interessting to see what happens if you go to sleep with an unstable system. Great work.
I'm not able to see the logic behind of changing the transport vessel's specs: there are just percentages to watch and check everything seems to match before going to sleep (somehow "home alone"- series just came into my mind). On the other hand, the game idea itself is fun and understandable (-> the potato percentage in the most deep space) and the plant behavioral patterns seems to comply with the real correct conditions of the conduct of plant behavior, which making all faces happy on the ship
Great game! It'd be nice to get a small description of what every switch is meant for and a clearer way to determine what are the stats you have to juggle with. Also, nice way to put the integrate the credits in the scene!
Comments8
It'd be nice to get a small description of what every switch is meant for and a clearer way to determine what are the stats you have to juggle with.
Also, nice way to put the integrate the credits in the scene!