
Virtual Pet: No escape from Life
This game is from ldjam.com, which is currently unavailable.
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Keep your virtual pet alive and happy... but it will need to work for it!
Congratulations on your new pet - A TimTam should be ready to hatch from your egg soon....
Your job is to love it and play with it. Also to feed it.Also nothing is free in this life. You will have to put your little baby pet to work so you can afford to give it all the love you really want to. Training it will help with working speed but working and training does take the shine off life a bit.
Pats are free though. Who doesnt love a good pat.
GAMEPLAY:
After you hatch your pet you will need to manage hunger and happiness - these are key to a long life!You can pat your pet - as a baby and when it is old it will appreciate this but in adulthood it will just make it grumpy!
You send your pet to work to get credits to buy interaction points including food, play, (more!) work and training. Training will increase your pets work speed (hidden) however it really doesn't like training!
GOOD LUCK!
Dev summary
#### The good
The game is simple but I implemented it heavily event based. This means that the initial coding took a while but adding a lot of user feedback (SFX, graphics changes and even tutorial stuff) was trivial without making it spaghetti code-ish. Not perfect but pretty happy with how flexible it was.
I am very happy with the full user experience - tutorial, feedback through SFX, UI and art (graphics changes etc).
Sound effects came out ok I think for never having attempted it before!
#### The bad
UI scaling in Unity - all dev was done in 1920x1080 but had some challenges with scaling to smaller webplayer resolution. Ended up changing the look a bit to allow for better scaling at the end which resulted in a bit loss of the "good" feel to it.
#### The ugly
The art. First time I have tried to art and it kind of shows. Feels very flash game-y.
I am actually happy with how the art turned out in general but the UI backing and character feel quite bad still.
I am still not sure on the game as far as fun goes. I quite enjoyed it but again.... feels too much like a 2000s era flash game for me to be really happy with it. This is offset by me being happy that it is a full 'game'.
Notes
*This game was made for Ludum Dare 46 Compo, a 48 hour solo Game Jam.*
The game was developed from scratch in an empty Unity project. An open licenced font was the only pre existing asset used.
Artwork created using Inkscape.
Music created using Rytmik Ultimate.
Sounds created using a webcam microphone and edited with Audacity.
Font: *Mansalva Regular*, developed by Mansalva Project (https://github.com/carolinashort/mansalva) and used under the Open Font Licence (SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007), included in game download folder.