
We are Darkness
This game is from ldjam.com, which is currently unavailable.
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https://www.youtube.com/watch?v=smozGh1zpO8
An asynchronous VR local multiplayer party game in which 1 player in the headset plays as the hero trying to burn down the accursed mansion while the players on PC act as “The Darkness” trying to snuff out their light.
The hero plays mansion made up of a grid of rooms setting fires that eventually spread to other rooms while avoiding The Darkness. They win when 90% of the rooms are ignited. The Darkness controls dark swarms of energy and alternates between attacking the hero to dim their torch and putting out fires in already ignited rooms. They win when the heroes torch has been completely snuffed out.
INSTRUCTIONS: VR player must start game on his screen a code will appear. PC Players must use that code to join the room (All caps)
VR players goal is to light 90% of pyres
Shadows must stop the player and destroy the players torch and lit pyres (RAPID CLICK SPACE BAR)
Aaron Lehnen - Composer & Sound Designer, UI Design, Game Design & Project Direction
Carlos Puerta - Systems & Networking Programmer, Game Design & Project Direction
Jakob Broaddus - Audio Programming, PC Programming, Game Design & Project Direction
Zale Bush - VR Interaction Designer, Game Design & Project Direction
O'Brian Cox - Level Designer
If you want someone to play with!
DISCORD: https://discord.gg/WyTnXKW
An asynchronous VR local multiplayer party game in which 1 player in the headset plays as the hero trying to burn down the accursed mansion while the players on PC act as “The Darkness” trying to snuff out their light.
The hero plays mansion made up of a grid of rooms setting fires that eventually spread to other rooms while avoiding The Darkness. They win when 90% of the rooms are ignited. The Darkness controls dark swarms of energy and alternates between attacking the hero to dim their torch and putting out fires in already ignited rooms. They win when the heroes torch has been completely snuffed out.
INSTRUCTIONS: VR player must start game on his screen a code will appear. PC Players must use that code to join the room (All caps)
VR players goal is to light 90% of pyres
Shadows must stop the player and destroy the players torch and lit pyres (RAPID CLICK SPACE BAR)
Aaron Lehnen - Composer & Sound Designer, UI Design, Game Design & Project Direction
Carlos Puerta - Systems & Networking Programmer, Game Design & Project Direction
Jakob Broaddus - Audio Programming, PC Programming, Game Design & Project Direction
Zale Bush - VR Interaction Designer, Game Design & Project Direction
O'Brian Cox - Level Designer
If you want someone to play with!
DISCORD: https://discord.gg/WyTnXKW