7's Loop

by rmheuer
co-authored: @capnbones
Overall★★★★★★★★★★3.35
Fun★★★★★★★★★★3.40
Innovation★★★★★★★★★★2.65
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★3.30
Audio★★★★★★★★★★3.31
Humor★★★★★★★★★★3.14
Mood★★★★★★★★★★3.00
Programming by RMHeuer, Art by CapnBones and RMHeuer, Music by CapnBones.

This uses a custom game engine, included with the source code.

The precompiled jar was compiled with Java SE 1.8.

Sorry about the `.DS_Store` files in the source, I use MacOS and those are added by Finder.

Building


Download and unzip the source code.
In the same directory as pom.xml, run `mvn assembly:assembly`.
The compiled jar is `target/LD47-1.0-SNAPSHOT-jar-with-dependencies.jar`.

screenshot

Comments7

jdbuenol
jdbuenol7 Oct 2020, 02:56
Great game, but i couldn't defeat the giant cyclop enemy.
piscythe7 Oct 2020, 02:57
The movement feels slippery, traveling through pipes is too slow, and I'm not really sure how to get back up from the sword area without dying. I appreciate how forgiving it is, though. The boss would have been easier to figure out if the projectiles changed color when hit.
Aless8 Oct 2020, 00:07
I couldn't play it because of all the lag spikes, let me know if you fix this. I wanna give it a try!
ToSMaster
ToSMaster10 Oct 2020, 11:43
Congratulations on making a game in such short time! I like the music and gameplay. At first I was a bit confused that the character controls with the arrow keys. But I find myself agreeing with everything @piscythe said.
I think you could improve the game with a nice UI? I don't really know during the Boss fight when the fight would start over or how many balls I am allowed to touch? Sometimes it seems like I just absorb the hit or collision with the boss, other times the fight starts over. I was a bit confused by it all :(
[E] Also, cool that you used java!! Was with with LibGDX?

Other games by @rmheuer

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