Programming by RMHeuer, Art by CapnBones and RMHeuer, Music by CapnBones.
This uses a custom game engine, included with the source code.
The precompiled jar was compiled with Java SE 1.8.
Sorry about the `.DS_Store` files in the source, I use MacOS and those are added by Finder.
Building
Download and unzip the source code. In the same directory as pom.xml, run `mvn assembly:assembly`. The compiled jar is `target/LD47-1.0-SNAPSHOT-jar-with-dependencies.jar`.
The movement feels slippery, traveling through pipes is too slow, and I'm not really sure how to get back up from the sword area without dying. I appreciate how forgiving it is, though. The boss would have been easier to figure out if the projectiles changed color when hit.
Congratulations on making a game in such short time! I like the music and gameplay. At first I was a bit confused that the character controls with the arrow keys. But I find myself agreeing with everything @piscythe said. I think you could improve the game with a nice UI? I don't really know during the Boss fight when the fight would start over or how many balls I am allowed to touch? Sometimes it seems like I just absorb the hit or collision with the boss, other times the fight starts over. I was a bit confused by it all :( [E] Also, cool that you used java!! Was with with LibGDX?
Comments7
I think you could improve the game with a nice UI? I don't really know during the Boss fight when the fight would start over or how many balls I am allowed to touch? Sometimes it seems like I just absorb the hit or collision with the boss, other times the fight starts over. I was a bit confused by it all :(
[E] Also, cool that you used java!! Was with with LibGDX?