
The Wizard's Trip
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Find the healing herb and save the wizard from his never-ending trip.
https://www.youtube.com/watch?v=9AjjelEB9RI
############
##SQUARES##
############
The center square defines the number of steps;
Top-left square defines the location;
Top-right square defines the action;
Bottom-left square and Bottom-right square are used to calculate the results for each action taken (see the actions below);
Each location has a set of associated actions, and these could be searched in the right menu;
White is a vacant square and will activate the action for that position;
Grey is a used square and will NOT activate the action for that position;
After 9 steps a demon will appear regardless of the action in that position.
#############
##MOVEMENT##
#############
Click with the left mouse button on the square you wish to move to:
##########
##ITEMS##
##########
Sword: +1 life every time there's battle damage;
Magic Staff: Spell can be traded with life (button on the side of the life label);
Horse: +1 step;
Amulet: +1 gold/spell/life for every action;
############
##ACTIONS##
############
Demon: Life = Life - | Bottom left square - Bottom right square | (+1 with Sword) (+1 with Amulet);
Treasure: Gold = Gold + | Bottom left square - Bottom right square | (+1 with Amulet);
Mushroom: Spell = Spell + | Bottom left square - Bottom right square | (+1 with Amulet);
Encampment: Life = Life + | Bottom left square - Bottom right square | (+1 with Amulet);
Some squares have a Thief and they will steal some of your items, according to the action for that position;
In case of the gold thief:
Gold thief: Gold = Gold - | Bottom left square - Bottom right square | (+1 with Amulet);
https://www.youtube.com/watch?v=9AjjelEB9RI
############
##SQUARES##
############
The center square defines the number of steps;
Top-left square defines the location;
Top-right square defines the action;
Bottom-left square and Bottom-right square are used to calculate the results for each action taken (see the actions below);
Each location has a set of associated actions, and these could be searched in the right menu;
White is a vacant square and will activate the action for that position;
Grey is a used square and will NOT activate the action for that position;
After 9 steps a demon will appear regardless of the action in that position.
#############
##MOVEMENT##
#############
Click with the left mouse button on the square you wish to move to:
##########
##ITEMS##
##########
Sword: +1 life every time there's battle damage;
Magic Staff: Spell can be traded with life (button on the side of the life label);
Horse: +1 step;
Amulet: +1 gold/spell/life for every action;
############
##ACTIONS##
############
Demon: Life = Life - | Bottom left square - Bottom right square | (+1 with Sword) (+1 with Amulet);
Treasure: Gold = Gold + | Bottom left square - Bottom right square | (+1 with Amulet);
Mushroom: Spell = Spell + | Bottom left square - Bottom right square | (+1 with Amulet);
Encampment: Life = Life + | Bottom left square - Bottom right square | (+1 with Amulet);
Some squares have a Thief and they will steal some of your items, according to the action for that position;
In case of the gold thief:
Gold thief: Gold = Gold - | Bottom left square - Bottom right square | (+1 with Amulet);