Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile. Let me know if you want some informations relative to the code.
GAMEPAD CONTROLS:
Gamepad to turn Button A : Accelerate Button B : Break Button X : Special power
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows to turn Space Bar : Accelerate Left Control : Break Left Shift : Special power
The game works great and looks good. Doing this kind of game was also one of my ideas for this jam 🏎 The collisions work fine, and the variety in opponents keep the game interesting. I liked the music and visual elements reminding the first few zones of OutRun.
It is quite hard to go straight. I feel this is due to not being able to control the intensity of your turns. Levels are also a bit simple, with only straight lines and 90° turns.
The variety of tracks kept me playing for quite a while! I enjoyed the game a lot. I felt like the collisions were slightly off, but I still enjoyed playing it.
First of all 100 bonus points for doing this in C++ and not Unity or the like! Really enjoied this game especially the third map where it got quite tricky :D. The slow down on collisions was a really nice idea. It made be a lot more carefull about overtaking cleanly instead of just pushing the opponents out of the way. The music selection was really great too, I'm still listening to it as I write this. Would have loved to see a few more maps, good job guys!
@recyx : thank you very much. Do you know the original "out run" arcade game (the songs come from it). Maybe i'll some new tracks. In that case; i will warn you
Pretty nice game! Lots of content and a good mood. I was playing with gamepad and it was super hard, with the car jumping from left to right, and also the annoying bip when you are behind was frustrating. I tried a bit with keyboard and it seemed much easier. It's fun how you can sometimes cut corners but it's a bit random. Anyway, I like the idea, good work!
First game on this gamejam I can play with my gamepad, and that's a nice point. Great music choice aswell, and I'd play more this game if it had more content for sure
Nice game! Really cool that you used your own engine. I did feel like it was maybe a bit too easy, so maybe having more difficulties would be cool. One issue was not really being able to get going in a straight line (at least using the keyboard). The arrow keys would turn too much so I couldn't go straight. The music was really nice, and I liked the maps. Well done!
Nice little car game. Played it with gamepad :) ...Collisions put me off a bit, but I still finished the game. Should the special power button have done something?
I feel like I would have had an easier time steering with a controller, but I still found the game really well tuned in terms of both the AI difficulty and the increasing complexity of the tracks. Good game had fun :)
It's very simple but enough for a 72h event like this. I like the background designs. It's a little frustrating how the car completely stop when you hit other cars.
@ms-annotation-x : this happened to someone else. While i didn't implement/used any LOG feature in my game i cannor help and i am sad about it. Are you playing on a portable PC ? which windows do you have ? would you mind running an opengl extension viewer ? I am interrested in the OpenGL part (http://www.realtech-vr.com/home/glview)
"Are you playing on a portable PC ?" Yes, I am! "which windows do you have ?" Windows 7 "would you mind running an opengl extension viewer ?" Sure, no problem!
I really enjoyed this game, but a few issues kept me from rating it as highly as I wanted to. First off, you nailed the feel (and sometimes frustration) of classic racing games from my childhood. Well done! The music is superb, and the tracks and art is very nice. You really captured the pacing and planning of overtakes that I think is a part of a good racing game.
Two things hurt the experience for me. First, hard collisions when you veer off-track or hit a car (or a car hits you). This is a design choice, but I like having more control and a chance to recover from mistakes. The second, bigger issue is that keyboard steering is way too sensitive. It was very difficult to line up straight, which greatly increases your chances of oscillating and collisions that kill your speed. Maybe either lowering the steer amount or adding some damping would fix this?
Overall, this was super fun. If the frustrations were gone I would probably play a stupid amount of this game.
@ms-annotation-x I am sorry for you, and thank you for having tried to play may game.
@twobitmatt : thank you very much. The stopping collision is effectively a choice of design. I wanted the player not to push other cars through their way. But i recognize that i should fix the direction sensibility issue. Thank you for your advices.
Super fun game! As others said, an end screen would be nice. Still had lots of fun playing it. I got to hear the crash sound lots, but that's because I'm a terrible driver on any racing game. Good music and sound effects as well.
Really satisfying turning and controls. The music is great and overall the game was fun to play. Maybe add a little more leniency on the road barriers to allow for things like corner cuts and shortcuts to add another element of skill to the game.
I got to the third round, and then lost. The first time I tried it I tried doing some shortcuts with the loops but it didn't work, so I had to start over. Controls are a bit sensitive, but I think collisions make it really hard for me to pass other cars, the other cars don't slow down while you do so they essentially are moving walls. keep up the good work!
The game works great and looks good. Doing this kind of game was also one of my ideas for this jam 🏎
The collisions work fine, and the variety in opponents keep the game interesting.
I liked the music and visual elements reminding the first few zones of OutRun.
It is quite hard to go straight. I feel this is due to not being able to control the intensity of your turns.
Levels are also a bit simple, with only straight lines and 90° turns.
Thanks for the game!