
Bouldaouf dash
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
a remake of a favorite game of mines
Not really in the theme, but i miss ideas
Get enough diamonds to have the exit door opens.
Due to a ninja bug that appeared in the few final hours, there are only a few levels.
I hope you will still enjoy nevertheless
Some assets are googled (and maybe copyrighted).
But the game engine is mine:
The source is split in two parts:
- Ludum48: the game itself
- chaos: a C++ library, the core of the engine
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
Dpad/Left Stick: move player
Right Stick: move camera
Button A: fake displacement (player does not move but he may push a rock or take a diamond)
Button Y: suicide (whenever you get stuck)
Start / Select : pause the game
Arrows: move player
Control: fake displacement (player does not move but he may push a rock or take a diamond)
Space: suicide (whenever you get stuck)
F10 : toggle fullscreen
P : Pause
ESC : Restart
Not really in the theme, but i miss ideas
Get enough diamonds to have the exit door opens.
Due to a ninja bug that appeared in the few final hours, there are only a few levels.
I hope you will still enjoy nevertheless
Some assets are googled (and maybe copyrighted).
But the game engine is mine:
The source is split in two parts:
- Ludum48: the game itself
- chaos: a C++ library, the core of the engine
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
GAMEPAD CONTROLS:
Dpad/Left Stick: move player
Right Stick: move camera
Button A: fake displacement (player does not move but he may push a rock or take a diamond)
Button Y: suicide (whenever you get stuck)
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows: move player
Control: fake displacement (player does not move but he may push a rock or take a diamond)
Space: suicide (whenever you get stuck)
F10 : toggle fullscreen
P : Pause
ESC : Restart