You are stuck repeating the same world, get to the off switch to exit and win.
Platformer with a puzzle element. Get new abilities, pick up items and carry them over to your next run.
The cursor keys are used to interact with items. Left to interact with things, Down to pick up / drop items. Some items can only be interacted with when your carring an item.
Controls
--------------------------------- - W, S or Left stick to move left right - Space, Up cursor key or gamepad A to jump - Left, Down, Right cursor keys or gamepad X, Y, B to interact with items in the world. - Escape or gamepad Back to exit play and return to title. - Space or gamepad A to begin play or exit stats screen.
Screens
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Software Used
--------------------------------- - Unity 2020 - Piskel - Visual Studio
I really liked the art and puzzle. But I found that the jump physics were a little frustrating. Also, your game would be much easier to learn to play if you showed the button to interact/grab/etc. when you tell the player they can perform an action.
A very interesting game! I didn't get to get through the whole thing, but after I realized how the looping and load/unload worked, I got the feel for it. Great job!
Superb puzzle design. The platforming is pretty satisfying but wall collision interfered with jumping. The graphics are nice and clear, and together with the music form a coherent tech-y theme. My only gripe is how long it took to understand the controls. I really appreciate adding controller support. Great job!
The art is well done, the platforming is pretty solid, and the gameplay builds on itself in a good way: it requires you to backtrack a couple times, but you get upgrades that make the second pass significantly easier.
My only criticism is that the upgrades slotting in/out wasn't really utilized, but the game is still good even without that.
It's a fun platformer adventure game, there are a lot of interesting gameplay elements. Unfortunately I find the controls kind of weirds. The jumps are very hard to control, especially at the beginning of the game, my character stops when he touch wall. Also the arrows keys for picking elements is a weird choice, and at one moment I tried to pick a yellow item but I couldn't because it was too close to another one, so I picked the second one instead.
That's too bad because I like the presentation a lot, especially the main character. The sprite animation is very nice, and there are a lot of details, the mood is very well executed.
I like the design of the tiles. The controls for interaction are not very intuitive. I think the jump is too exact. It's almost the same height as 2 tiles.
Nice! 🤩 Love puzzly games and this one brought some really cool mechanics! Made me feel clever as I was figuring things out. Top notch design in that department.
Unfortunately had some issues with the platforming itself as my feet kept hitting the edge of the platforms—I think if the jump were just a liiiittle higher that would've been fine. Especially died a lot in the first spike segment.
Sounds and looks good, and I'm impressed at the amount of content for a jam game. Would love a post-jam version with fine-tuned controls. 😅
Nice work, heh I tried seeing if I could repeatedly eat the purple balls to make a game-breaking super jump. Looks like you covered that haha
One thing i might note is that when you jump and hit a wall it appears that you lose all your upward velocity which means to make some jumps you have to wait until you get to the high arc of your jump and then move horizontally. Can make jumps a little tricky.
Comments18
My only criticism is that the upgrades slotting in/out wasn't really utilized, but the game is still good even without that.
That's too bad because I like the presentation a lot, especially the main character. The sprite animation is very nice, and there are a lot of details, the mood is very well executed.
Sometimes I feel it annoying to follow the same way many times.
*Once my blue key slip through the floor, I can't reach it.
Unfortunately had some issues with the platforming itself as my feet kept hitting the edge of the platforms—I think if the jump were just a liiiittle higher that would've been fine. Especially died a lot in the first spike segment.
Sounds and looks good, and I'm impressed at the amount of content for a jam game. Would love a post-jam version with fine-tuned controls. 😅
One thing i might note is that when you jump and hit a wall it appears that you lose all your upward velocity which means to make some jumps you have to wait until you get to the high arc of your jump and then move horizontally. Can make jumps a little tricky.
Nice work!