
Cascade
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Cascade is a puzzle game where all your pieces are stuck in a loop. It centers around the concept of colors "cascading" down the screen.
The game consists of three play areas: the Key, the Board, and the Viewer. __Your goal is to make the *Viewer* match the *Key* by moving pieces on the *Board*.__
Drag and drop pieces with the mouse. They move across the board in a loop and connect to other pieces of the same color.
The viewer contains the "cascaded" version of the board. You can think of it like each cell of the Viewer contains the color closest to the bottom of the board in that column.
When the viewer looks exactly like the key, you win!
* Pieces of the same color clump together when they're placed together, so you have to be careful where you drop them.
* Since the board is moving on a loop, the pieces will frequently split between the end and start of the board. You can use this to break up your larger pieces!
* The viewer scrolls along with the board. It's okay to build the pattern in the key offset by a few cells, because the viewer will scroll all the way around eventually!
Instructions
The game consists of three play areas: the Key, the Board, and the Viewer. __Your goal is to make the *Viewer* match the *Key* by moving pieces on the *Board*.__
Drag and drop pieces with the mouse. They move across the board in a loop and connect to other pieces of the same color.
The viewer contains the "cascaded" version of the board. You can think of it like each cell of the Viewer contains the color closest to the bottom of the board in that column.
When the viewer looks exactly like the key, you win!
Tips
* Pieces of the same color clump together when they're placed together, so you have to be careful where you drop them.
* Since the board is moving on a loop, the pieces will frequently split between the end and start of the board. You can use this to break up your larger pieces!
* The viewer scrolls along with the board. It's okay to build the pattern in the key offset by a few cells, because the viewer will scroll all the way around eventually!