The Bedtime Resistance
> Bedtime may be inevitable, but that doesn't mean the daring Ozzy Redsteel will go quietly!
The Bedtime Resistance is a labyrinth-building, fast-paced evasion game where you construct the ultimate blanket fort to avoid capture. When you're not dodging your threatening mother, you will dig up precious gems to exchange for building materials from a shady contact.
We had a blast working on this game, and we hope you enjoy playing it!
- Placing tiles costs blankets and pillows. If you run out of materials, you won't be able to build more tiles until you trade gems for more materials in later rounds.
- Hold Space during the evasion phase to mine gems.
- There are four types of tiles: Hallways, Corners, 3-Way Junctions, and Crossroads. Press T to cycle between them and press R to rotate the one you're placing.
- Fixed bug where the player could move through mother.
- Fixed bug where moving didn't reset the mining progress bar.
- Fixed bug where the mining progress bar glitched after spending gems.
- Fixed bug where Ace would offer one pillow/blanket when the player had no gems and balance would go negative.
- Fixed bug where GUI elements would cover the instructions menu.
The Bedtime Resistance is a labyrinth-building, fast-paced evasion game where you construct the ultimate blanket fort to avoid capture. When you're not dodging your threatening mother, you will dig up precious gems to exchange for building materials from a shady contact.
We had a blast working on this game, and we hope you enjoy playing it!
Tips
- Placing tiles costs blankets and pillows. If you run out of materials, you won't be able to build more tiles until you trade gems for more materials in later rounds.
- Hold Space during the evasion phase to mine gems.
- There are four types of tiles: Hallways, Corners, 3-Way Junctions, and Crossroads. Press T to cycle between them and press R to rotate the one you're placing.
Changelog
v1.0.1 (4/5/22)
- Fixed bug where one of the junction tiles showed the wrong passageway directions.- Fixed bug where the player could move through mother.
- Fixed bug where moving didn't reset the mining progress bar.
- Fixed bug where the mining progress bar glitched after spending gems.
- Fixed bug where Ace would offer one pillow/blanket when the player had no gems and balance would go negative.
- Fixed bug where GUI elements would cover the instructions menu.



Comments21
One thing I would probably change a bit is that you can basically run "through" the mom and then it becomes easy to actually delay the bedtime indefinitely. Otherwise great concept and great execution, I would see this becoming possibly some even little more expanded game.
It took me an EMBARASSINGLY long amount of time to understand what was going on and that I was building a blanket fort, but I really really like the concept. The mother AI/Spawning felt a little unfair and would sometimes spawn on me or directly next to me.
I also wish there was a way to sell or remove pieces so I could make up for past mistakes.
That's just feedback though, I seriously love this game and am probably gonna spend a good half hour on it after finishing this comment. Please finish it after the jam! It would do so well on a website like armorgames
Apart from that, I loved the little bit of story at the beginning and the UI graphics. The music was really fun. And the concept fit the theme perfectly!
I like the idea, but the ease of abusing the game combined with the annoying RNG in the market makes it less fun than it could be.
I like the idea, but the ease of abusing the game combined with the annoying RNG in the market makes it less fun than it could be.
I wanted to reply to a couple of notes directly:
- @notinatal @dkmk100 thanks for pointing out the bug where the player could run through mom! I've patched this issue and a few other broken things that snuck in during the final sleep-deprived hours of the jam. :sleeping: See the entry description for full patch notes!
- @starship-captain-becca to your question about not being able to place any more forts, could it be because you've run out of blankets and pillows? During the evade phase, you can hold space to mine gems which can be traded for more building materials in later build phases.
First of all, I love the creativity behind the theme.
The gameplay is interesting and I'd love to see it full blown. The art and sound is simple but delivers the message perfectly!
A few points:
- It would be cool if we could somehow predict Mom's path, a big part of AI is predictability. Either showing us where she's going or stripping away any random element to it.
- Since blankets and pillows are so bond together and you can't use one without the other, most of the times I would buy one of them just to be left out with an empty storage of the other. I wish the merchant sold both all the times, but still with random pricing.
- I don't think there is any way to see the actual difference between the types of tiles. A tooltip with a brief explanation would be great!
- The movement is a little iffy, it looks like the raycast is being checking for the tile instead of the barricade. This is good for empty tiles, but makes the movement clunky in the evade phase.
- The difficulty is pretty stale, which means it actually gets easier as the game progress. With more resources and more experience you can be there for a long time! It would be cool if Mom started moving faster and if something happened to your fort and you had to repair/adjust it just to add something to the mix.
Unfortunately the building system wasn't working properly 2/3 times I tried to play it and I couldn't build a huge fort like the one in the screenshot.
Overall, great entry! It's fun, it's engaging and gives you a "gimme more" feeling!
At first I didn't know what to do but to be honest, I didn't read the instructions clearly so I didn't know how to get gems.
The music is really great. I like the drama.
And the art style is good too :)
it took me several rounds to understand how to get gem, and I'm still confused the use of different fort. the placement of pillow fort is unfamiliar to me, and I hope there could be some instructions about what the different fort does, what it is good for.
overall, it shows a good vibe!
* It was sometimes hard to tell which orientation I was placing, and I could not delete tiles once placed :( This ended my run a few times because of a bad click.
* I wish the hitboxes on the tiles were a _little_ bit larger, because clicking on the very corners did not highlight the tile!
Otherwise, I had a lot of fun running around. I don't think the slower mining was really explained, so I wasn't sure what to do about it. As others said, you could run around in a loop, but the slower mining gave diminishing returns, so I don't think this was a bad thing :)
The music was fresh, and I enjoyed it at the title screen, but it did get a little heavy over time. Maybe a variation of the track with fewer clangs and beeps that just sort of blankets the background enough (haha, pun!).
vibe is nice, characters are cool, graphics really work, sound is on fleek
that little tab you got there like top of the screen that tells you what to do and the shortcuts and everything, that works really well
those shortcuts R & T work really well too - that's well-done there fantastic UI/UX :D
id say it gets repetitive after a while - like once u got a loop of sorts and u can run around forever and avoid the mom ^^#
no winstate/loststate or scoring neither - id call it a really polished and fun toy, mayhap?
obviously the next stage would be to iterate but for longer and introduce like more long-term plotpoints and goals and stuff, right?
are you gonna... continue this game?
i really wanna know now :P
last feedback is i feel it would have been easy to come up with alternative text rather than just "uuh homework?" --> which is funny - but yeah introducing a bit of variety there would have been possible for low effort --> more bang for ur buck imo ^^#
still mad polished and finished for a ld game
godspeed and here's hoping you come up with another gem like that for ld51 in september
peace :D
So we really like your game and we're streaming Ludum Dare 50 games this week-end both Saturday April 16th & Sunday April 17th starting at 10AM CEST [--> Paris summer time] on our Twitch channel --> https://www.twitch.tv/teamchoochoo
Would you like us to feature your game? This may redirect some traffic to your page for more people to try your LD50 game :smile:
If you would, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD50 adventure to our audience :slight_smile:
Here's our e-mail to send us all that good stuff to --> [email protected]
Please include your game's name in the e-mail's title
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat during the stream, I hope :heart: