
Circleline
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Your train is stuck in a maze of looping track — hit the right switches at just the right time to escape! A puzzle game that will exercise your reflexes and recall.

The game comprises a scant 11 puzzles, but I hope you'll be able to see where all the time went. I'm really proud of what I was able to do with the presentation. Oh, and that last level is a doozy. Leave a comment if you make it all the way through!
Shift+S skips the current level, for those interested.
Done in Unity/C#, with the help of Photoshop, Illustrator, FL Studio, and Audacity.
* Auber CF font by Chuck Mountain
* SFX from MeijstroAudio, debsound, Deathscyp, sjturia, and Jay_You
* Sand-as-wind texture from this Turbosquid tutorial
* Tilt-shift shader adapted from Ronja Böhringer's tutorial
* SpriteRenderer shadow shader adapted from anlev's example
* Everything I know about shaders, I learned from Martijn Steinrucken and Michael Ashworth
* Thanks to Jonny Leahey for vobf

The game comprises a scant 11 puzzles, but I hope you'll be able to see where all the time went. I'm really proud of what I was able to do with the presentation. Oh, and that last level is a doozy. Leave a comment if you make it all the way through!
Shift+S skips the current level, for those interested.
Done in Unity/C#, with the help of Photoshop, Illustrator, FL Studio, and Audacity.
* Auber CF font by Chuck Mountain
* SFX from MeijstroAudio, debsound, Deathscyp, sjturia, and Jay_You
* Sand-as-wind texture from this Turbosquid tutorial
* Tilt-shift shader adapted from Ronja Böhringer's tutorial
* SpriteRenderer shadow shader adapted from anlev's example
* Everything I know about shaders, I learned from Martijn Steinrucken and Michael Ashworth
* Thanks to Jonny Leahey for vobf