Circuitus Infinitus

Circuitus Infinitus

This game is from ldjam.com, which is currently unavailable.
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overall: 3.38
fun: 3.14
innovation: 3.52
theme: 3.83
graphics: 3.24
audio: 3.02
humor: 2.56
mood: 2.92
The objective of Circuitus Infinitus is to build a track so that the balls complete the required number of loops. Place a ball generator on the board, which will spawn three balls. Connect the bridge and turn pieces to form a loop. Use the zip pieces to give the balls a boost. Pieces can be rotated in four directions

The game has three total levels. More pieces are allowed for each level. Each level can be completed by creating a basic loop, but the real challenge is to make a complex circuit with lots of turns.

If I had more time, I would have implemented a complexity rating or something like that to reward making longer and more interesting tracks.

Tips

- Balls loose a lot of momentum when going into a turn, so try using a zip after a turn
- Piece placement can be rotated by right clicking (or click the "Rotate" button)
- The camera can be moved around with the arrow keys (or a,s,d,w keys)
- Press the "Spawn Balls" button to generate the balls. This can be done any number of times, however the existing balls will be removed and loop count set back to zero.

Gameplay

https://www.youtube.com/watch?v=XJBb-TaGE9w

Time lapse development

https://www.youtube.com/watch?v=qOYq0R-SLMY
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