
Color Coded
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The new state-of-the-art Palette Pistol is in its testing stage, and there's one major problem. The button used to easily change the type of weapon used is stuck, thus forcing the gun to change its type automatically! Not being one to back away from a challenge, you take to the testing arenas to show that even when your weapons are stuck in a loop, your skills don't have to be.
- A/D or left & right arrow keys - Move left/right
- W or up arrow key - Jump
- Mouse - Move to aim, left click to shoot
* Green (:o:) - Rocket launcher :arrow_right: Fires a missile that starts slow, but accelerates in the air. Does heavier damage.
* Blue (:heavy_plus_sign:) - Peashooter :arrow_right: Fires rapidly, but bullets fall to the ground.
- October 6, 2020 (1.1) - Rockets do twice the damage; Decreased the frequency of spawns in levels 3 and 4.
Controls
- A/D or left & right arrow keys - Move left/right
- W or up arrow key - Jump
- Mouse - Move to aim, left click to shoot
Gameplay
Shoot the spawners to advance to the next level, but watch out for any enemies that come out of them! Kill enemies with the matching colour/symbol. Some enemies may display more than one symbol, meaning they can be shot with more than one different type of weapon.Colours:
* Red (:x:) - Shotgun :arrow_right: Shoots five bullets simultaneously in a concentrated area.* Green (:o:) - Rocket launcher :arrow_right: Fires a missile that starts slow, but accelerates in the air. Does heavier damage.
* Blue (:heavy_plus_sign:) - Peashooter :arrow_right: Fires rapidly, but bullets fall to the ground.
| *Weapon* | *Killable enemies* |
|---|---|
| Red :x: | White (:x: :o: :heavy_plus_sign: ), Red (:x:), Yellow (:x: :o:), Magenta (:x: :heavy_plus_sign:) |
| Green :o: | White (:x: :o: :heavy_plus_sign: ), Green (:o:), Yellow (:x: :o:), Cyan (:o: :heavy_plus_sign:) |
| Blue :heavy_plus_sign: | White (:x: :o: :heavy_plus_sign: ), Blue (:heavy_plus_sign:), Cyan (:o: :heavy_plus_sign:), Magenta (:x: :heavy_plus_sign:) |
Screenshots
Changelog
- October 5, 2020 (1.0) - Initial release- October 6, 2020 (1.1) - Rockets do twice the damage; Decreased the frequency of spawns in levels 3 and 4.