Crash Thunderstud Returns

Crash Thunderstud Returns

This game is from ldjam.com, which is currently unavailable.
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overall: 3.90
fun: 3.92
innovation: 3.80
theme: 3.80
graphics: 3.88
audio: 3.78
humor: 3.98
mood: 3.72
![IMAGE ALT TEXT HERE](https://www.youtube.com/watch?v=xXicHhviZs0)

*A game... so epic ... it raised the dead !*

UPDATE

Due to your kind feedback and the fact that people were playing this game with such passion it actually physically hurt their wrists... I have decided to make a post jam version that is more enjoyable in a certain way :

- Loops have a duration and don't instantly expire when releasing the mouse button
- There are now shop icons that allow you to choose what to buy at any given time
- There are exploding barrels for zombie control

Intro

Crash Thunderstud, Zombie-Slayer extraordinaire is back for more ! Stranded on top of his beloved muscle car, armed with nothing but manly quotes and a machine gun forged by the gods of war, The Zany Zombie Slayer takes a last stand. No time for sobbing, no time for sorrow... It's time to kick zombie butt and drink milk, and you've just finished your milk !

Circle the zombies to take aim and fire away. How long can you AND your car survive?

Credits and Tools

In game music by https://www.bensound.com/. Title theme music was created by customizing a neural net to generate rock music (JukeBox). I edited the resulting file to make it sound nicer and looping. All other audio was generated from samples I recorded using Audacity, including the zombie sounds, voice lines (lowered pitch in unity to .85) and gunshots(shaking a cookie in a box as a starting point if you must know :D ).

- Audacity
- Pyxel Edit
- Unity / C#
- VS2019

Theme

The theme is incorporated on many levels !
* You literally have to make sure zombies are stuck in a loop to damage them
* You are stuck in an enclosed area, which is a loop
* You're playing a game that is in an endless loop, yes... you are stuck in it !
* I did all of this by myself in 48h, I am as loopy as they come...
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