A brave heroine sets out to slay the beast who claimed the lives of her comrades. Little does she know about the curse that makes tragedy repeat itself... Is there a way out of the endless cycle?
Patch 1.0.2: + Fix intro regressions from previous patch + Fix columns animating damage when they shouldn't
Patch 1.0.1: + Fix transformation animation, now using the right frames + Fix column colors so they all are the same + Fix a crash when the hero dies and there is no beast + Fix a minor bug related to the dash animation + List all proper credits in the end + Give more clear instructions in title screen
The artwork is great and atmospheric, I really admire the implementation of the theme, there's almost a sadness to the loop in the story, the combat system felt nice, more or less a barebones fighting game, I can easily see this being fantastic with more variations on both the heroes and beast
Cool idea. I really like the art. The battle was very simple but this is a jam so that is understandable. Having the controls on the screen is a really good idea. I like the interpretation of the theme and it works. Nice work!
Wow! A solid entry. Perfectly executes the theme and looks good doing it. The controls felt a bit janky, but figuring out and executing what I needed to close the loop was fun!
Nice. I legit enjoyed this. Had a little 'oooh' moment when I realized that you need to break the columns. The way you made 1 boss fight into a game makes me think about the scope of Ludum Dare games. Congrats!
This is a really intriguing game. I found actual gameplay quite minimal, but the surrounding mechanics were really interesting. Almost more of an art piece than a game. The visual style and music were excellent. It's obviously quite small at the moment and I can't imagine how it might be expanded, but I'd be very interested to find out.
Comments19
Well done!
Art is beautiful. I wanna the Beast as a stuffed toy. >_>