Directive 399WH

Directive 399WH

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overall: 3.36
fun: 3.29
innovation: 2.93
theme: 3.83
graphics: 2.95
humor: 3.25
mood: 3.57
Directive 399WH is a... we're not sure exactly. You are woken by your ship's AI as there is an anomaly causing time loops aboard ship. The AI has a plan and he has chosen you..... for some reason?
The game is kind of a Puzzle/Exploration/Narrative game.... Just play it for a bit and tell us what we have made.
Please... we'd love to know :sweat_smile:
If it feels like two different games jammed together at a certain point, you must be mistaken :innocent:

We couldn't really decide what to make so we both made different games and decided to see what would happen... won't try that again :sweat_smile: Sorry if it feels a little rushed, because it was at the end :rofl:
There were more endings planned for the ship segment, some are half finished. I will try and release a V2 with them included at a later point.

Both of us wanted to code, rather than one focussing on art so there are no imported models, everything is just built out of unity primitives. Also only a couple imported textures, the rest are flat colours with shader trickery :smile:

Known Bugs/Issues

* Unity WebGL Graphical Glitches - Same old :shrug:
* No particle effects on WebGL build - Can't fix as Unity Limitation. Use the Windows build for best experience
* There is only one ending - The other main ending had to get cut due to time will add it in a post jam version at some
* ~~Will supply a Linux Build at some point soon. Sorry no OSX build as it never works unless you compile it on one.~~
* ~~AI Hub door won't unlock (Should be able to fix when I'm more awake)~~
* ~~Several spelling mistakes - Will fix in the morning, promise :).~~
* ~~Security Game UI doesn't scale - Should be a quick fix :fingers_crossed:~~

Changelog

* V1.0 - Initial Release

* V1.1 - Main Post Jam Fixes:
- Fixed Cryo dialogue not displaying after 1st Loop.
- Hopefully fixed all spelling mistakes and tidied the grammar.
- Tweaked Spaceship UI to be less likely to overlap on some resolutions.
- Fixed AI Hub door not opening and a bunch of bugs related to its functionality.
- Fixed UI Scaling in cube game and improved level loading.
- Escape key will now exit the game in all scenes.
- Total loops counter on game over screen now actually tracks instead of being always 1.
* V1.1.1 - Added desktop icon + Fixed lines in skybox.
* V1.1.2 - Disabled Escape key exiting on WebGL as it caused issues when attempting to exit fullscreen.
* V1.1.2a - Other Platforms
- Linux Release - Tested on an Ubuntu Live USB
- Mac OS X Release - Untested! Tried to follow guide here https://ldjam.com/events/ludum-dare/47/the-looper-encounter/important-note-for-m... Thanks @voidsay for the tip.​

Instructions

Main Ship

Explore the ship and either follow (or ignore) the instructions of the ships AI.

Security Game

* The end platform is orange and needs to be activated before being reached.
* To activate the platform you must place a weighted cube on all of the pink buttons.
* A freeze cube will lock at its position and can be used for reaching places.
* The cube has a reset loop where your cube will reset after a set time.

Controls

Main Ship

Movement = WASD / Left Analog Stick
Interact / Continue = SPACE / A Button

Security Game

Movement = WASD / Left Analog Stick
Camera = Mouse / Right Analog Stick
Jump = SPACE / A Button
Freeze Cube = Q / X Button
Weighted Cube = E / B Button
Help Text = H / Y Button

Made by

Richard Hancock - Main Ship - http://richardhancock.co.uk
Jamie Slowgrove - Security Game - http://jamieslowgrove.co.uk

Tools

Unity 2020.1.7f1 Personal
Visual Studio 2019
Gimp
GitLab CE

3RD Party Credits

Skybox Texture Generator

https://wwwtyro.github.io/space-3d
https://github.com/wwwtyro/space-3d

Music/SFX

#### Music
Beauty Flow by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5025-beauty-flow
License: http://creativecommons.org/licenses/by/4.0/

Destiny Day by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4984-destiny-day
License: http://creativecommons.org/licenses/by/4.0/

#### SFX
All Cube Game SFX are CC0 from KenneyArt Pack 1:
https://www.kenney.nl/

Other SXF:
https://freesound.org/people/newagesoup/sounds/337829/
https://freesound.org/people/Suburbanwizard/sounds/440307/
https://freesound.org/people/lowdjinn/sounds/533883/

Fonts

https://www.fontsquirrel.com/fonts/exo
https://www.ndiscover.com/exo-1-0/
Found a bug?
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