Dynamic Flux Entropy

co-authored: @erikbot
Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★3.94
Graphics★★★★★★★★★★3.19
Audio★★★★★★★★★★1.12
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★3.25
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Dynamic Flux Entropy

Using the newly developed concept of entropic dynamic flux capacitance a new transport method for deployment in [REDACTED]-ships.

Due to [REDACTED] the [acceleration device] can not be disabled.

In this [REDACTED] world the [REDACTED]-ship travels to [REDACTED].

screenshot

Comments6

Szkocka
Szkocka5 Oct 2020, 16:58
Good idea for a game, but I would love to get more information about when can I leave the gravitational pool of the celestial bodies. Otherwise super.
helekopeter
helekopeter5 Oct 2020, 17:11
Cool mechanics i just wish they were explained better in-game. I found the UI a bit confusing. An explanation of what the different modules do would be nice.
WhyNotYT
WhyNotYT9 Oct 2020, 13:56
Great Game Concept. Though a bit too complex and difficult to get into but the execution was amazing even just Controlling the ship through gravity was fun.
freso
freso9 Oct 2020, 14:08
Pretty neat. Not so stressful. Good with a relaxiing game where you just chill and click :D
Apfel9 Oct 2020, 14:10
Cool mechanic, but an introduction to the machanics would be nice and the UI could be made better.
What i didnt like was that the planet you want to orbit has to be exactly right or left of you and that you dont feel gravity.

Overall cool mechanic, but the implementaion could be better.
Tino
Tino9 Oct 2020, 14:17
I was about to leave the game quite fast per lack of understanding but I decided to stay because I just love space too much (+ the art and vibe you made). Then I figured out you can only move by targeting a direction with right click or target an asteroid to orbit with left click (with a radius orbit kinda being the distance you already are from it). Quite challenging to move around but that's not necessarily a bad thing, I think I actually liked it that way, it just lacks some kind of tutorial really. What is crucially missing for me tho is some kind of consistent sound + graphical feedback telling you that you succeeded in targeting an asteroid and showing which one. (There is a graphical feedback already but it is not always displaying for some reason, maybe a max radius thing?). It is missing sounds feedback for actions, but I don't dislike no sound effects on space events, it makes it more real space for me. Music would be nice too. Last thing: just naming the materials other than A B C but with real materials names that you can actually find on asteroids and use to build stuff in space would make it much more immersive and engaging for me at the cost of a simple three strings fix based on a quick wikipedia search (or fictionally invented!), but I may be pushing the feedback too far here. I don't know. I usually do that when I like something :p

If you make a post jam version please notify me here, I will check my Ludum Dare notifications few days after the results.

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