Clever puzzler, I had brainstormed a similar loop interpretation, but this is much better executed then I would have pulled off. I really like the multiple looping of having the control be an executing loop and the level looping around. The art style is a lot of fun, but also manages to be very simple where it needs to be to maintain perfect understandability. I did run into an issue when I tried to hit the stop button once, it kind of stopped but also kept going, and the slime ended up split between the top and bottom. Once the loop finished for real the level reset and worked fine. I really liked this game, well done!
Cool game! Apart form programming mechanics (which every programmer likes;) I like minimalistic art style and calm music that doesn't distract my brain :) Great job.
Of all the programming games here this one has the most convenient interface. It's challenging and engaging. I like the visuals and levels layout. Puzzles are smart and at some point, they become very difficult to solve. Great game!
Excellent game. Took a very short while to 'get' what was going on, then the puzzle difficulty ramped nicely, with a good feeling of satisfaction upon completing a level. Well done!
The puzzles are really well designed. Such variety and depth are achieved by combining only two types of actions. Though it took me some time to figure out from which tile you can "teleport" to the other end, once knowing the rules, the gameplay becomes fascinating.
The UI and controls of the game were really good. I really liked the game but it was breaking my brain to be able to go "outside" of the "white grid" and to be able to loop throught the level. The music fit well in a puzzle game liek this one.
I liked literally everything about this game. From UI and controls to the sounds and gameplay. Really easy to understand what to do. I wish I had a game like that when I was a kid learning how to code. Special shout out for the leveldesign! Each puzzle is unique. Great job!
This is a beautifully designed game. I like how simple the controls and objectives are, yet things like the color palette and font add an austere mood to it. The way the levels build the player's knowledge is brilliantly done. Level 4 (I think it was 4 -- the one with the gap) took me an embarrassingly long time to figure out. Wonderful interpretation of the theme. I think this is one of the best compo games I've seen this LD.
Well done! Great game overall. Was nice with a relaxed mouse only game for a change, however I'm not sure about the dropdowns, they were tedious to change. Not too bad, though. :) Puzzles were kinda hard but not too hard (even I could finish them all, hehe). When I realized the mechanics I was afraid puzzles would get too complex and intricate but they never did, good job! How do you go about building the puzzles for a game like this? From solution to start, or?
@notime4games Thanks for the feedback - I build the puzzles both ways. Sometimes I want to have a particular shape (like the last level being somewhat of a thumbs up) and build a solution around that. Sometimes I have a particular sequence that seems really interesting and I build a level around that being part of the solution.
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I really liked the game but it was breaking my brain to be able to go "outside" of the "white grid" and to be able to loop throught the level.
The music fit well in a puzzle game liek this one.
✔️ The main mechanic is very clever and leads to some interesting puzzles.
✔️ There is a good amount of levels, not too many, not too few.
➖ The instruction interface was a bit tedious to work with, I didn't really like the drop down menus.
I like how clean everything looked and enjoyed the looping aspect.