
FIND YOUR SELF.
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to "FIND YOUR SELF."!
We hope that everyone has a lot of fun (and patience :p) with our game and that the whole thing didn't turn out too ominous and confusing. We sure had a lot of fun programming, drawing and putting the game together.
You can walk by using the classic "W", "A", "S" and "D" layout (alternatively you can use your arrow keys) and jump by pressing the space button. To interact with elements, use the "E" button.
After each level you get to keep only one of your newly collected memories, so before you finish each level, you might want to take a good look at every item or hint, to get the full story experience.
Our main character (and the others) were not given a name or distinct face, so that each and every player could identify themselves with them and thus have an immersive experience.
The game is set in a hospital somewhere around the world, with the main character being in a coma and trying to find their identity (and a way out of their coma dream), wandering around the hallways and collecting memories.
Each level has a theme and revolves around a certain aspect of the character's former life.
The upper level walls (the rooms you get to when you press "E" in front of the elevators) are a lie. You WILL bug out of the game and have to start again, they have no collision yet.
Here's a hint, ignore it if you wanna figure it out yourself: The exit in the sixth level differs from the other ones. Don't be a fool, you might get burned.
Last words: sleep is for the weak!
Concept by: Alexandra Schwab, Andreas Germer, Jakob Eigenmann, Matthias Deiml, Philip Meyer, Sarah Daerr, Sebastian Herrmann
Programmers: Jakob Eigenmann, Matthias Deiml, Philip Meyer
Graphic/digital artists: Alexandra Schwab, Sarah Daerr
Voice actors: Alexandra Schwab, Philip Meyer, Sarah Daerr
Music/sounds: Matthias Deiml, Jakob Eigenmann
We hope that everyone has a lot of fun (and patience :p) with our game and that the whole thing didn't turn out too ominous and confusing. We sure had a lot of fun programming, drawing and putting the game together.
Controls:
To start the game, press "E".You can walk by using the classic "W", "A", "S" and "D" layout (alternatively you can use your arrow keys) and jump by pressing the space button. To interact with elements, use the "E" button.
After each level you get to keep only one of your newly collected memories, so before you finish each level, you might want to take a good look at every item or hint, to get the full story experience.
Description:
Since we do not want to spoil anything or take away player immersion and interpretation, this is a very basic description of the game.Our main character (and the others) were not given a name or distinct face, so that each and every player could identify themselves with them and thus have an immersive experience.
The game is set in a hospital somewhere around the world, with the main character being in a coma and trying to find their identity (and a way out of their coma dream), wandering around the hallways and collecting memories.
Each level has a theme and revolves around a certain aspect of the character's former life.
Notes about the first (72 hour) version:
Be patient, the game might take a few seconds to load!The upper level walls (the rooms you get to when you press "E" in front of the elevators) are a lie. You WILL bug out of the game and have to start again, they have no collision yet.
Here's a hint, ignore it if you wanna figure it out yourself: The exit in the sixth level differs from the other ones. Don't be a fool, you might get burned.
Last words: sleep is for the weak!
CREDITS:
Concept by: Alexandra Schwab, Andreas Germer, Jakob Eigenmann, Matthias Deiml, Philip Meyer, Sarah Daerr, Sebastian Herrmann
Programmers: Jakob Eigenmann, Matthias Deiml, Philip Meyer
Graphic/digital artists: Alexandra Schwab, Sarah Daerr
Voice actors: Alexandra Schwab, Philip Meyer, Sarah Daerr
Music/sounds: Matthias Deiml, Jakob Eigenmann