GUNWYRM is an action-arcade game based around endlessly upgrading and controlling mechanical serpents. The Gunwyrm is tasked with destroying invaders, gathering parts to make its next iteration even more powerful. When the timer runs out, the next Gunwyrm activates, and the cycle continues!
I would not be suprised if this eventually became a fully made game. The only thing I have to say is that it was a bit hard to turn and shoot while not turning into enemies. Still a great game.
This is REALLY good! It does everything really well. The art looks amazing, it sounds good, and it just feels good overall to play. I think this game would work very well in a full release!
Nice job on this game! It feels really complete. Loved the art and sounds. The difficulty feels a bit random. Sometimes the levels were really easy and other it would be really hard. It was hard to tell if the upgrades I got where only for a round of it they persisted.
This game is really polished! It looks, sounds and plays amazing and could already be a complete game! It took me a while to understand what was going on, but when I got it it was pretty fun! Nicely done!
Awesome game! That juice when you get a long snake with many guns is awesome. The difficulty scales well. Even with that many people in your team, it's amazing how many things you managed to put in the game.
Very impressive. The graphics are amazing. The sound is very good too. The gameplay is interesting, fun and polished. I did find it quite challenging. Great job.
Great entry. Good design, good music, good art, few bugs for a jam game - all ties together into a nice package. I'm a big fan of the "should I hide and stay alive" vs "try clear the board for that bonus segment" choice when I'm in trouble. The variety of gun segments & augmentations is neat as well. The decision to make the head's bullets bounce was a good one.
You all know how awesome this is already, so here's a few tweaks that would keep me coming back again and again (in a loop?): - Gamepad controls (analog + two triggers = heck yeah) because I keep losing where my mouse is in all the chaos - A fix for the teeth enemies teleporting into you (it's a jam, totally understandable) - Downloadable version (but don't get rid of the web version!)
Comments24
Edit: I now realize you have quite a few artists here but still, good job! :D
You all know how awesome this is already, so here's a few tweaks that would keep me coming back again and again (in a loop?):
- Gamepad controls (analog + two triggers = heck yeah) because I keep losing where my mouse is in all the chaos
- A fix for the teeth enemies teleporting into you (it's a jam, totally understandable)
- Downloadable version (but don't get rid of the web version!)