
Datadream Mirage
Genres: platformer
Tools: GameMaker
Comments2


BadPiggy23 Apr 2026, 14:53
Absolutely incredible game. Reminded me a little of gutwhale and if it was more like a metroidvania than a rogue-lite but still, incredible.
First off, the presentation was great. The animations for the player and the enemies all felt great and were good indicators for their behaviours. Especially loved how clear and readable everything was. let it be the enemies, the player or the clear backgrounds and level layouts. The game felt really well paced, let it be the progression in difficulty in enemy waves, platforming or just the rate at which new powers are given. Especially loved how later enemy guantlets incorporated the environment as well in some way or the other.
The main mechanic itself is great. Love how you can sorta combo enemies by having the boomerang stay in place and do multi-hits. Especially love how you're really forced to use the flying ability in later parts of the game to dodge enemies in the large arenas that you find yourself in. Enemy design was simple but very effective, and allowed them to work wonderfully in groups to complement each other.
I think my only real qualm with this game is that the implementation of the theme ( from how I understood it anyway ) felt a little weak. That said, that doesn't negate everything I mentioned before
Frankly this game kinda makes me want to make a metroidvania or platformer now lol. Phenomenal job on this one and kudos to the both of you
First off, the presentation was great. The animations for the player and the enemies all felt great and were good indicators for their behaviours. Especially loved how clear and readable everything was. let it be the enemies, the player or the clear backgrounds and level layouts. The game felt really well paced, let it be the progression in difficulty in enemy waves, platforming or just the rate at which new powers are given. Especially loved how later enemy guantlets incorporated the environment as well in some way or the other.
The main mechanic itself is great. Love how you can sorta combo enemies by having the boomerang stay in place and do multi-hits. Especially love how you're really forced to use the flying ability in later parts of the game to dodge enemies in the large arenas that you find yourself in. Enemy design was simple but very effective, and allowed them to work wonderfully in groups to complement each other.
I think my only real qualm with this game is that the implementation of the theme ( from how I understood it anyway ) felt a little weak. That said, that doesn't negate everything I mentioned before
Frankly this game kinda makes me want to make a metroidvania or platformer now lol. Phenomenal job on this one and kudos to the both of you




I got stuck in quite a few places (eternal punishment for always trying to find secrets), but otherwise i had a fun time throughout :)
incredible stuff!!