
Hackermon - Evil Edition

You wake up in a bed, which isn't yours. You don't recognize the room. You leave the door, only to wake up in this strange room again. You decide to try again and again...

Hackermon - Evil Edition was made by me using Game Maker 2 as base engine and bfxr.net for sound effects. As I'm primaly a programmer, the art and sound effects aren't anything special.
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Controls (don't worry, there's an in-game manual):
- WASD to move
- E to interact
- Space to skip text
- F12 to swith mode
- Arrow keys to navigate through menus
- Enter to confirm
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Known bugs and issues:
- There's a typo in the second room - it should be "door.unlocked" instead of "door.locked"
- Collision box of the player should be smaller

Comments29


Le Don5 Oct 2020, 22:55
@kuro Hey, dude, thank you for playing and for your comment. Well, the end of the game is when the screen says something like "Congratulations, you beat the game, thank you for playing" or something like that. So I guess there might be one last riddle you haven't solved... or more like one last loop.

Pepijn8 Oct 2020, 10:46
Great game! You might want to beef up the 'fun-factor' / 'juice' of your game, as right now it feels a bit lifeless and dull. other than that, the concept is really original, and the way you implemented hacking makes it both easy to use for those unfamiliar with coding, as well as being correct in a way.
Graphics and Audio ain't the best but i don't blame you, not everyone is a good artist.
Graphics and Audio ain't the best but i don't blame you, not everyone is a good artist.

SamDemaine8 Oct 2020, 11:14
Nice game! The graphics are right up my alley and the controls are a pleasure to use, could you check out my game when you can? :D

Harksa8 Oct 2020, 11:30
It is a cute little game ! I like the idea of going into a code to continue playing the game. Good job !

Shugor8 Oct 2020, 12:04
very on much on theme, the hacking games were nice little puzzles. Good job! One error i got was the game crashed when i grabbed the hacking too from the side, all good other than that.


Shugor8 Oct 2020, 12:12
Yeah no prob, here it is.


Bajtix9 Oct 2020, 18:31
A very interesting idea, requires some thinking! I like it, but I got stuck at the door which required a key. I had the checkmark and was able to pick up the key, but the door wouldn't open.
Overall this is a really good game in my opinion, I really love the concept.
Overall this is a really good game in my opinion, I really love the concept.


leorean10 Oct 2020, 07:35
Wow, this game was super innovative and nice! The idea has a huge potential!

elysiagriffin11 Oct 2020, 21:04
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=8h36m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=8h36m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

TinySalad13 Oct 2020, 00:54
fun way to show some basic programming, liked the colour theme.

SpawnCampGames13 Oct 2020, 16:11
asfdfdfd13 Oct 2020, 20:17
I love how all components of your game works together. Nice entry!

Garet13 Oct 2020, 22:09
Everything is working so well !
The helpful guide for those who don't really code, the "stuck in a loop", the control, a bit tricky to use arrow then WASD, but it makes sense !
Really, something good might work after the jam, it really has potential to become a fully fledged game.
Congrats !
The helpful guide for those who don't really code, the "stuck in a loop", the control, a bit tricky to use arrow then WASD, but it makes sense !
Really, something good might work after the jam, it really has potential to become a fully fledged game.
Congrats !

Sunblast14 Oct 2020, 14:35
Cool idea of a game, though I feel like something is missing, but not really sure what. The graphics was nice, felt very much inspired by old good gameboy games, Pokemon perhaps? With some work this could be a really nice game!

VPhyre14 Oct 2020, 15:17
Hey your game gives me a lot of nostalgia for just remembering the graphics of pokemon haha. Congratulations on the project, I loved the "hacking the code" feature, really interesting. In general it is a cool and creative experience. Good job.

Trexxak14 Oct 2020, 17:55
Wow, makes me feel very proud of myself that I understood what I had to do in this game (not big on programming)! :D
Cool idea with a lot of potential! Would play the full game!
Cool idea with a lot of potential! Would play the full game!
Yoni16 Oct 2020, 19:48
Great concept :) Not your standard programming game. But I guess you can get away with a programming game that actually shows the player code, if many of your players are programmers themselves :)
Note - the first time I played, it crashed (the same screenshot that was posted above in the comments), but I tried again and the 2nd time I was able to play all the way through to the end.
Some levels were really nice.
It was confusing at times when I should use E, when I should use Space and when I should use Enter.
Note - the first time I played, it crashed (the same screenshot that was posted above in the comments), but I tried again and the 2nd time I was able to play all the way through to the end.
Some levels were really nice.
It was confusing at times when I should use E, when I should use Space and when I should use Enter.

TheVideoGamester17 Oct 2020, 20:56
Cool concept. Easily expanded upon. Puzzles could get pretty interesting. The way you had it set up to select different parts of code was easy to use. I did wish that more parts that were selected could be interacted with. I also think that the controls could be simplified. Make WASD and Arrows work the same, interact and space and Enter the same, etc... just based on the context of what the player is doing as none of them ever had to be used at the same time to make the game play the way it did. The aesthetic was classic, love GB styled games.

archgame18 Oct 2020, 20:06
I think I ran into a bug at the Game Over/Continue part (The hacker code had the V so I assume I did that right, but I could only navigate the menu not interact/enter.
I like the concept a lot and think this could be built on and continue to evolve, especially as a way to teach people who don't know about coding (although I think sometimes the code was the opposite of what it should be i.e. if 0 >= GetKey(key)?). The input keys were also a bit confusing and I wonder if you limited yourself to six keys instead of 12 if it would make it easier to play. I only offer these criticisms because I did enjoy it and hope to see it built upon, so keep it up
I like the concept a lot and think this could be built on and continue to evolve, especially as a way to teach people who don't know about coding (although I think sometimes the code was the opposite of what it should be i.e. if 0 >= GetKey(key)?). The input keys were also a bit confusing and I wonder if you limited yourself to six keys instead of 12 if it would make it easier to play. I only offer these criticisms because I did enjoy it and hope to see it built upon, so keep it up

Zarki20 Oct 2020, 18:45
While some of the logic was a little messed up, and the graphics weren't super amazing, and there wasn't a catchy tune in the background, I still really enjoyed playing this game. It goes to show it's a lot about the content of the game rather than flashy graphics. I enjoyed the puzzles and the hackermon editor in the gameboy style. Very nicely done!
lilkrit21 Oct 2020, 23:39
Very cool idea.

Kyle O22 Oct 2020, 05:43
Ah-mazing concept and execution!

Knatt23 Oct 2020, 21:38
Great take on the theme. I felt like I could easily brute force my way through most of it, the selection that the player can change was always the answer. Still a fun game, good job!

Matootsy25 Oct 2020, 15:32
Yes! I beat that excellent game! :-) One of the best I tried. Good to learn to code! However, I didn't understand *if doorlocked==true doorlocked=true*. It would not rather be False? Anyway, so much good ideas (the trapp hidden... The continue...) so much possibilities. Very funny and addictive. Good that the F12 pause the game. I would really enjoy more levels :-) Very clean and intuitive. Congratulation!

Le Don27 Oct 2020, 18:33
Thank you, everyone for the feedback and the comments. Unfortunatly I hadn't much time to answer some of you.
@knatt Yea, with more time I would have added more options and so on. Ideally, I would let the player just write on their own.
@matootsy Oh yes, door.locked = true is wrong, it was supposed to be door.unlocked = true. A small (but important typo).
@archgame The logic of the key riddle is, the player keeps on picking up the key, if the number of keys in his inventar is >=, == or
@knatt Yea, with more time I would have added more options and so on. Ideally, I would let the player just write on their own.
@matootsy Oh yes, door.locked = true is wrong, it was supposed to be door.unlocked = true. A small (but important typo).
@archgame The logic of the key riddle is, the player keeps on picking up the key, if the number of keys in his inventar is >=, == or



Some "programs" didn't make an awful lot of sense to me, but I somehow struggled thgrough.
Is it the end of the game when the menu jumps out? I changed the code so there was the little checkmark next to "Hackermon" text, but it always reset and jump out again.