You wake up in a bed, which isn't yours. You don't recognize the room. You leave the door, only to wake up in this strange room again. You decide to try again and again...
Hackermon - Evil Edition was made by me using Game Maker 2 as base engine and bfxr.net for sound effects. As I'm primaly a programmer, the art and sound effects aren't anything special.
A lot of potential here. Very innovative. I liked the concept, and it was implemented in fun way.
Some "programs" didn't make an awful lot of sense to me, but I somehow struggled thgrough.
Is it the end of the game when the menu jumps out? I changed the code so there was the little checkmark next to "Hackermon" text, but it always reset and jump out again.
@kuro Hey, dude, thank you for playing and for your comment. Well, the end of the game is when the screen says something like "Congratulations, you beat the game, thank you for playing" or something like that. So I guess there might be one last riddle you haven't solved... or more like one last loop.
Great game! You might want to beef up the 'fun-factor' / 'juice' of your game, as right now it feels a bit lifeless and dull. other than that, the concept is really original, and the way you implemented hacking makes it both easy to use for those unfamiliar with coding, as well as being correct in a way.
Graphics and Audio ain't the best but i don't blame you, not everyone is a good artist.
very on much on theme, the hacking games were nice little puzzles. Good job! One error i got was the game crashed when i grabbed the hacking too from the side, all good other than that.
@shugor huh, strange, it seems this never happened to me. I guess I have to check this out. Did you happen to have the error message? Posting that helps a lot to fix this.
A very interesting idea, requires some thinking! I like it, but I got stuck at the door which required a key. I had the checkmark and was able to pick up the key, but the door wouldn't open. Overall this is a really good game in my opinion, I really love the concept.
Everything is working so well ! The helpful guide for those who don't really code, the "stuck in a loop", the control, a bit tricky to use arrow then WASD, but it makes sense !
Really, something good might work after the jam, it really has potential to become a fully fledged game. Congrats !
Cool idea of a game, though I feel like something is missing, but not really sure what. The graphics was nice, felt very much inspired by old good gameboy games, Pokemon perhaps? With some work this could be a really nice game!
Hey your game gives me a lot of nostalgia for just remembering the graphics of pokemon haha. Congratulations on the project, I loved the "hacking the code" feature, really interesting. In general it is a cool and creative experience. Good job.
Great concept :) Not your standard programming game. But I guess you can get away with a programming game that actually shows the player code, if many of your players are programmers themselves :) Note - the first time I played, it crashed (the same screenshot that was posted above in the comments), but I tried again and the 2nd time I was able to play all the way through to the end. Some levels were really nice. It was confusing at times when I should use E, when I should use Space and when I should use Enter.
Cool concept. Easily expanded upon. Puzzles could get pretty interesting. The way you had it set up to select different parts of code was easy to use. I did wish that more parts that were selected could be interacted with. I also think that the controls could be simplified. Make WASD and Arrows work the same, interact and space and Enter the same, etc... just based on the context of what the player is doing as none of them ever had to be used at the same time to make the game play the way it did. The aesthetic was classic, love GB styled games.
I think I ran into a bug at the Game Over/Continue part (The hacker code had the V so I assume I did that right, but I could only navigate the menu not interact/enter.
I like the concept a lot and think this could be built on and continue to evolve, especially as a way to teach people who don't know about coding (although I think sometimes the code was the opposite of what it should be i.e. if 0 >= GetKey(key)?). The input keys were also a bit confusing and I wonder if you limited yourself to six keys instead of 12 if it would make it easier to play. I only offer these criticisms because I did enjoy it and hope to see it built upon, so keep it up
While some of the logic was a little messed up, and the graphics weren't super amazing, and there wasn't a catchy tune in the background, I still really enjoyed playing this game. It goes to show it's a lot about the content of the game rather than flashy graphics. I enjoyed the puzzles and the hackermon editor in the gameboy style. Very nicely done!
Great take on the theme. I felt like I could easily brute force my way through most of it, the selection that the player can change was always the answer. Still a fun game, good job!
Yes! I beat that excellent game! :-) One of the best I tried. Good to learn to code! However, I didn't understand *if doorlocked==true doorlocked=true*. It would not rather be False? Anyway, so much good ideas (the trapp hidden... The continue...) so much possibilities. Very funny and addictive. Good that the F12 pause the game. I would really enjoy more levels :-) Very clean and intuitive. Congratulation!
Some "programs" didn't make an awful lot of sense to me, but I somehow struggled thgrough.
Is it the end of the game when the menu jumps out? I changed the code so there was the little checkmark next to "Hackermon" text, but it always reset and jump out again.