*HamStuck* is a casual game designed for mobile (even tough you can play also in the browser), where you can peek inside a day in super-interesting the life of a hamster. The goal of the game is to keep the wheel going for as long as possible, in order to reach the highest score possible (highscores can be shared online, so make sure to challenge your friends).
How to Play
* Draw circles around the wheel to make it move (either with the cursor PC or with your finger on mobile). * The faster you draw them, the faster the wheel will go. * Beware of speed: once you accelerate, there's no turning back.
Incredible game. Simple, yet fun. Made me laugh really loud. Only feedback would be more visual/audio feedback on what causes the defeat - it was sometimes unclear to me!
Great graphics, very cute game. And very original take on the theme. Without reading the help under the game I did not understand that one has to draw full circles with the mouse (I tried to drag the wheel).
Music is very nice! At first i didn't quite understand how to play it. Took me about 5-6 tries to understand what i was supposed to do. But afterwards it was pretty fun. The hamster exploding when you screw up cracked me up. XD Great entry.
Great graphics and humour. I agree with @albuquerque that it was initially unclear how fast you had to go, but I got the hang of it after a while (the blue bar at the bottom seemed to be a speed indicator). Great idea for a simple compelling mobile game. It's very challenging on desktop with a mouse because it's quite easy to accidentally do one very fast loop and then you're toast.
Really cute (although dark) entry. Very addictive, especially with the leaderboard system, kept me coming back to try and score more! The graphics are very endearing and I love the clean, smooth aesthetic. Such a deceptively simple idea but executed very well, well done! (RIP to the hamsters squished in the process)
This game looks and plays really well, the crazy music really complements the objective and mood. It seems pretty polished too, but some more indication of the wheel moving/responding to your mouse would be really helpful in the beginning since a lot of people (myself included) got confused and tried a bunch of stuff before realizing what actually works. Also the fail animation... did not expect that. Had to stop playing pretty quick LOL.
I love it when the hamster gets splattered, probably makes me a bad person :( The game was very simple and I would have loved some more variation. Also I lacked the visual indication so I didn't understand how to make the wheel move at first.
This made me grin - very polished production. Liked the use of audio to tell you you were doing it right, too. Maybe a little bit of slack on the deceleration fail-state, with a warning to speed up?
For some reason controls don't work for me - I've tried both to roll with a mouse and a keyboard with no success... The game just stuck with no feedback or movement whatsoever. Am I doing something wrong?
I've tried the web version on both macOS/Chrome and Linux/Chrome, and found the same problem on both.
I dig the vector graphics and the music suits the mood. The hamster exploding is funny as well. Nice use of the theme (I actually had a hamster in a wheel idea as well haha didn't go that route though). Also enjoy the leaderboard inclusion which is great for these kind of games. I think the lose condition should be explained a bit in-game because it isn't immediately clear how the bottom bar ties into things. Nice job!
Comments22
Only feedback would be more visual/audio feedback on what causes the defeat - it was sometimes unclear to me!
This was the best looking entry so far for me. Clean esthetic!
It was a very hard game on my laptop mousepad though xD
Thank you for this game :smile:
Great entry.
The game was very simple and I would have loved some more variation. Also I lacked the visual indication so I didn't understand how to make the wheel move at first.
For some reason controls don't work for me - I've tried both to roll with a mouse and a keyboard with no success... The game just stuck with no feedback or movement whatsoever. Am I doing something wrong?
I've tried the web version on both macOS/Chrome and Linux/Chrome, and found the same problem on both.
The artstyle and animation is super slick! Makes me want to try drawing stuff with no outlines!