In a roundabout way

by tiffi
Overall★★★★★★★★★★3.73
Fun★★★★★★★★★★3.83
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.96
Graphics★★★★★★★★★★3.59
Audio★★★★★★★★★★3.32
Humor★★★★★★★★★★2.65
Mood★★★★★★★★★★3.61
ld47_0.png
I wanted to make a mining game for quite some time and somehow this LD seemed like the time to go for it. If you're wondering why the player is a ghost --> it's because ghosts have no arms and legs and I'm pretty lazy when it comes to animations :wink:.

Mine stuff, sell it, upgrade your tools!

Edit: Spoiler - the game has an end!

HF and thanks for playing :heart:

Controls:
- Movement -> Arrow Keys
- Inventory -> I
- Attack -> ctrl
- Pickup Item -> space

screenshot

Comments13

tpsy5 Oct 2020, 13:09
A cool idea having to follow the light while you are trying to mine things. And the graphics are nice as well. Opening the inventory causes the game to start lagging a lot though.
Lombax
Lombax5 Oct 2020, 21:17
nice, first game that ive tested that have actualy made a "mechanic" out of stuck in a loop.

@tpsy i kinda thought the game was just slowed down so that we could click on stuff in the invenstory?
tiffiauthor6 Oct 2020, 06:21
@tpsy I know it feels kind of laggy, but its on purpose, so you don't just die when you're looking at the inventory
LucaVazz
LucaVazz6 Oct 2020, 16:40
Very nice way to incorporate the theme - full marks for it. The atmosphere is also very moody / spooky, I like it.
AFlatThrasher18 Oct 2020, 18:54
Fun little resource collection game. My only real complaint is that it felt a little too long. I think it would have felt better either with one less upgrade level or fewer hits needed at the end. Still, though, it was fun, as I said, and I was enjoying myself enough to play to the end, so good job!
Sli18 Oct 2020, 20:32
Great take on the theme. I liked it over all.
The "press return to restart" doesn't work for me.
St1ckY
St1ckY18 Oct 2020, 22:43
I have to admit: it was pretty fun gameplay. Nor audio neither graphics can`t make me say it is a bad game.
It was cool, good luck!
BlackLambert
BlackLambert19 Oct 2020, 00:13
Very innovative gameplay. And it does fit the theme. The controls were a bit weird to be honest. But most importantly: The game was fun to play.
kuro
kuro19 Oct 2020, 11:12
Fun entry! I have to admit I like these iterative carrot-on-a-stick mechanics. You inspired me. Maybe I'll make something like this myself someday .)

Also, not entirely related to the game: One round, I missed a diamond ore because I had a sword equipped. So I went to the pickaxe, equipped it, finished the loop, and the diamond was gone. I caught myself saying "Where's the money Lebowski?" out loud. So you made me do that too.

Good job :laughing:
WhyNotYT
WhyNotYT19 Oct 2020, 17:20
A Great Entry! The Graphics, Audio And The Gameplay itself are Really Fitting.

It Does Need Some Quality Of Life Changed Though.

- Making The Player "Attack" In the Direction Of The Mouse Rather Than Forward.
- Having 'E' and 'I' As The Open Inventory Key.
- Clicking Outside Or Pressing "Esc" Closing The Inventory.
- Balancing The Sword. There Really isn't any use for the sword Currently. Maybe Increasing The Kill Reward Of The Sword As It's Upgraded Might Help.
- Setting The Pivot To The Center Of The Ghost Rather Than The Sprite. It Was Quite Distracting While Moving.
- As Mentioned By @sli 'Press Return To Restart' Doesn't work

And That's It. Its Super Addictive!
JRevel21 Oct 2020, 10:36
Pretty good entry ! It reminded me of the reason why I don't play mining games : I can spend hours on it even on very simple ones...
I agree with the constructive comments you have received so far, a bit more polish would make it even better, but it's already really good
Inferture
Inferture25 Oct 2020, 17:53
It was a fun little game. I almost exclusively used the pickaxe so maybe it could use more enemies, but otherwise, it was a fun experience ^^

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