
Kaiju Kountdown
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Note on Graphics and Audio rating: The character (monster, police cars) and building art is original. The rest comes with RPG Maker MV. The music is original but the sound effects come with the engine.
A nuclear accident has created a giant monster and ripped a hole in spacetime. Time is now on a never-ending loop of the same 24-hour period with the giant monster destroying the city. When the loop resets, the city resets and the monster starts the whole process again. But the city’s residents remember what happened each loop, so they start to get smarter in fighting the monster. Players control the monster as they try to destroy as much of the city within the 24-hour period. After each loop, the number of enemies increases. The game ends when the player is destroyed by the enemies. The object of the game is to see how many loops the player can successfully destroy the city and survive.
Team Member Name - Role - Website/Twitter:
John Gale - Lead Designer, Programmer - johnsensei.com,
Javin Stone - Art (Characters and Buildings) - (at)ZaneMiddleten,
Ryan Willard - Music - willardofozstudios.com
Made with RPG Maker MV.
Uses the MV Map Projectiles plugin and bullet art by Galv.
Uses the YSP Preloader by Dr. Yami.
A nuclear accident has created a giant monster and ripped a hole in spacetime. Time is now on a never-ending loop of the same 24-hour period with the giant monster destroying the city. When the loop resets, the city resets and the monster starts the whole process again. But the city’s residents remember what happened each loop, so they start to get smarter in fighting the monster. Players control the monster as they try to destroy as much of the city within the 24-hour period. After each loop, the number of enemies increases. The game ends when the player is destroyed by the enemies. The object of the game is to see how many loops the player can successfully destroy the city and survive.
Team Member Name - Role - Website/Twitter:
John Gale - Lead Designer, Programmer - johnsensei.com,
Javin Stone - Art (Characters and Buildings) - (at)ZaneMiddleten,
Ryan Willard - Music - willardofozstudios.com
Made with RPG Maker MV.
Uses the MV Map Projectiles plugin and bullet art by Galv.
Uses the YSP Preloader by Dr. Yami.