Loop Something Something

by mbrezu
co-authored: @leonel, @moco, @cristi-aby
Overall★★★★★★★★★★3.82
Fun★★★★★★★★★★3.77
Innovation★★★★★★★★★★4.13
Theme★★★★★★★★★★4.12
Graphics★★★★★★★★★★3.77
Audio★★★★★★★★★★3.20
Humor★★★★★★★★★★1.98
Mood★★★★★★★★★★2.88
TLDR; Press SPACE!

Press SPACE to place tiles. Try to build tetrominoes built of the same kind of tile. The type and position of the next tile you can place is highlighted behind the player.

The game starts with only one type of tile and adds more as you complete tetrominoes or larger structures
that include tetrominoes. You get the size of the structure squared as points, so 16 points for a tetromino,
25 points for a 5-same-tile structure that includes a tetromino, 36 for a 6-same-tile structure and so on.

You need to place every tile within 10 seconds or it's game over. The time left for the current tile is
shown in the lower right corner.

The sequence of future tiles is shown in the lower left corner.

Some tiles are locked and don't work as part of tetrominoes.

Powerups sometimes appear. Bombs unlock locked tiles, x2 powerups multiply the score for each tetromino blown up afterwards and watches reset the player speed to the initial speed.


screenshot

Comments25

Aarimous
Aarimous4 Oct 2020, 20:05
I really like this game, I think it could use a little more instruction around what the different squares mean. Really cool take on the looping mechanic. I'll be back to rate, and play some more :)
TheseusInABottle
TheseusInABottle5 Oct 2020, 02:08
Interesting idea for a game. It took me a second to understand what exactly my goal was at first then I got the second block type and realized where the depth was going to come in. This game looks very nice (although not gonna lie I'm using fLux so everything had a bit of a yellow tint to it right now and it definitely effected my game play, but again thats my fault.) Everybody on the team that made this should give themselves a big pat on the back for managing to actually make a good, nice looking, and enjoyable game with such a poor theme.
ConnorThompson5 Oct 2020, 06:19
Definately could do with a little more instructino on what to do at the start but a really cool idea and great polish level for 48 hours work. Good Job!
Sacer6 Oct 2020, 07:59
I was a bit confused at first what I had to do (mostly because you only had 1 type of blocks at the start - and it was impossible not to get a tetrominoes ^^). But once more block types came into play along with (random?) powerups it was really fun. Interesting implementation of the theme. :D
Erukolindo
Erukolindo6 Oct 2020, 08:08
A great, original idea that is also well-polished. Could make for a great timekiller on a phone.
Raiponz
Raiponz6 Oct 2020, 08:15
Very nice game and original concept. in my first run I quickly got "stuck in a loop". but after some try I achieve to reach 411 points. Sometime you can't place your tile with precision because the cursor is before the effective place of the tile.
mamon6 Oct 2020, 08:21
Solid game. Enjoined much. The moment i thought "they could make at least x2 for the time I played" developers gave me x2. Great gamedesign.
xSooDx6 Oct 2020, 08:56
Cool concept. You should add in a check to see if you are trapped. It happened to me a few times. Good stuff.
Frederika7 Oct 2020, 01:39
Nice job overall. I did get stuck a few times, in part because it was hard to time placing a tile and, when that happened, I would have to wait for the game to time out. Other than that, it is an original take on the theme and a very fun game.
Nicole Aretz7 Oct 2020, 17:00
I misplaced a lot of the blocks because I thought I was one tile further ahead, and because I couldn't distinguish the different block types on the map easily enough. That said, I could have looked at the queue for that, but I guess I was too focussed on the map, though the time would definitely have allowed for it. I liked the audio feedback about the different block types. Some time in after misplacing a few blocks I always found myself just hitting space more and more without thought, maybe I had already given up? This still gave me quite a few tetrominoes though. This is definitely a game I would spend more time playing, I like it a lot. Thank you for making it :)
BrandonCimino7 Oct 2020, 17:09

Pros:

- I like the concept a _lot_, and it made sense immediately.
- Please take my criticisms to be evidence that I liked the game and wanted to provide feedback, because I do really, _really_ like the idea!
- Technically speaking, the movement around the blocks is very well done and I imagine was not very easy to build.

Cons:

Once I started playing, I thought maybe I didn't understand the concept. Turns out I was right, but I realized my confusion was because of a few things:
- The blocks being placed _behind_ the crosshair confused me. Because the crosshair moves but the ghost doesn't, the crosshair is what my brain naturally focuses on. Once I "shut off" my brain thinking about the crosshair at all, it become much clearer.
- I couldn't figure out if the explosion & screen shake when you clear blocks meant I was doing the "right" or "wrong" thing.

Minor cons/potential improvements:

- All of the arrows around the blocks are visually very busy.

I imagine that this is because they are implemented as distinct sprites aligned next to each block, rather than one continuous "line" - which makes perfect sense.

In essence, you are communicating 2 things: The path, and the direction.

You could communicate the path with a simple line, or maybe a "glow" effect rotated to line up against each tile.

As for direction, is it necessary to actively communicate it? Since the crosshair always travels counter-clockwise, maybe it's enough to just show the path?

You could also use something like colorizing the path parts in order to communicate direction, assuming they are stored in order, so that way you still avoid the need to draw the path continuously.

- Different tiles are hard to distinguish, visually - maybe increase the contrast?
- Game takes quite a while to lose even when pressing space non-stop
- After you get "stuck", you have to wait until time runs out before you can "lose" (Figuring out when a player is "stuck" might be hard - maybe just creating a "suicide" button would help?)

Overall, a great idea, and great work!
mbrezu
mbrezuauthor7 Oct 2020, 17:43
Hey everyone, thanks for the kind words! Not a lot of free time right now (and whatever there is goes to rating other games), but we'll take the feedback into consideration, especially @brandoncimino's very well thought out ideas.

Thanks again!
Teto
Teto7 Oct 2020, 21:24
Really enjoyed the unique concept and the link to the theme was quite subtle but definitely strong especially after the first few times I dind't know what I was doing and got stuck! Found it a little tricky at first to place blocks where I wanted them but I got used to the movement pretty quick with the feedback being really nice as well.
etrealjunior
etrealjunior8 Oct 2020, 02:02
Super fun game, great idea of combinations our heads go crazy until we get the hang of it, simple and very beautiful this one of congratulations, I follow you on itch, thanks for providing a very happy moment!
alpacalypse
alpacalypse9 Oct 2020, 10:22
This is a great puzzler, a simple concept that can unfold into very complex situations. I hope we'll see more of it.
blobo
blobo10 Oct 2020, 03:52
Really fun and basic game! It reminds me of tetris a little bit, super easy to grasp, super easy to play, and well made! Great job all around.
Reef
Reef10 Oct 2020, 04:03
Really really cool concept. I had a little trouble playing at first and there are a few things that would help make it more enjoyable.

The red X combined with the next tile being transparent made it difficult to see what the current tile is and place it precisely. I think that should be extremely visible and obvious because it is critical to forming a shape and must be timed appropriately as well. I would also have found it helpful if the special tiles stood out more in the list of upcoming tiles, having them sparkle or pulse or something. It would be helpful to have a "speed up" button too or something.

I think it's really fun as is! With a little tweaking I think your puzzle game could really shine and it would be worth developing further. I'm really happy I got to play this one!
Recher
Recher10 Oct 2020, 20:37
The sound and graphics fit perfectly for this kind of game.
+1 to all the people who were confused by the block who seems to be placed "behind" the crosshair.

The main idea is great. But it lacks all the "side-things" you could expect in this kind of game : achievements, statistics, quests, more bonus, more special tiles, tweaked game modes, ... Without any of these, your game is very interesting, but during a limited time only.
Shaolin Dave
Shaolin Dave12 Oct 2020, 16:18
Very interesting game. Probably the most innovative that I've played. At first it seemed overly simple but as the new title types came in it really opened up. I like how you made one-button controls work so intuitively.

Only really have a few suggestions:
- Show the players acceptable tetrominos on-screen during game.
- Maybe have powerup earned from specific tetrominos? Like, a line one shows up in a separate window in the corner, and if they specifically make that one, it'll double points?
DarkRoasted12 Oct 2020, 20:51
This is an awesome concept! Took me a bit to understand, but once I got it, it was super fun
bixarrio13 Oct 2020, 21:22
This is a fantastic little game! Well done!
ANRQAngel16 Oct 2020, 22:11
great concept, great art style, nice mechanic.. Good job!!
LaJazuve
LaJazuve21 Oct 2020, 16:01
really interesting concept, but maybe too minimal, i think that a little more controle for the player would be nice, but only you can decide this ;). good job !

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