looper

Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★1.93
Innovation★★★★★★★★★★1.96
Theme★★★★★★★★★★2.54
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★2.25
Stay on the tracks, or game over!

WASD or arrow keys to accelerate and turn

Hold any SHIFT to drift

In menus: WS/arrow and Enter/Space to select, Esc/Backspace to go back or exit

Still very much WIP but it's my first Ludum Dare, just happy to be able to submit something!

I'm coding in crystal using raylib bindings to crystal via cray
(also game a WIP OOP wrapper)

Art in aseprite, sound WIP but probably with jsfxr

MacOS only right now and no browser support, sorry! Here’s some gameplay since most can’t play (sorry again)

gameplay.gif
If I have time I'll try Linux builds, and then Win via WSL.

Crystal may not have been the best cross-platform choice but I love programming in it :D

screenshot

Comments15

Henrik Ganard
Henrik Ganard5 Oct 2020, 06:13
To bad there isent a Windows or WebGL-version. I can´t play this. Looks nice though =(
CodeRaurus
CodeRaurus5 Oct 2020, 09:36
Awww, no Windows or browser version. I wanted go brrrrrr.
LetterAfterZ
LetterAfterZ5 Oct 2020, 12:43
Ah wanted to give this one a go. Tried to fire up my macbook pro to learn it's dead :(
TheseusInABottle
TheseusInABottle6 Oct 2020, 05:42
Obviously I can't play this but thank you for posting a gif of the gameplay so I can at least say your game looks like it would be fun to play.
Shyrro6 Oct 2020, 23:03
Too bad couldn't play cause of available versions :/
MatchaFlavor
MatchaFlavor6 Oct 2020, 23:14
Kinda sad that I'm not able to play it. For future jams, the best thing you can do for yourself for proper feedback and ratings is to make it as accessible as possible.

For the time being, I just can't rate this.
MikadoH7 Oct 2020, 17:24
Not bad but even the Noob difficulty is too hard and I game over almost instantly. I was barely able to make a single loop and I had to go painstakingly slow.
Otherwise not bad, it works and it's solid for a first Ludum Dare.
Chukwuebuka_racer8 Oct 2020, 00:02
Screenshot looks nice, but no link to download/play for windows
Cargamoni11 Oct 2020, 01:34
Its not the idea to stuck in a loop ^^ Thanks for the game, please rate ours too
waynetron
waynetron13 Oct 2020, 09:08
It's a complete game and you should be really proud.

I found it really difficult, and I feel it should be difficult, because the entire game is driving around in a circle. But it wasn't a very fun difficult.
I would start by juicing the hell out of it, skid marks, particles, screenshake etc. The point of the juice should primarily be to help communicate to the player how the game is responding to their inputs. When I am on the grass, then the car is bumpy. If the handling is starting to lose control, then you see skid marks etc. And I would iterate on the driving until it feels really really good.

Then you'll want to something in there to ensure the user takes risk. A lap time limit would be the obvious way. Without that there is no incentive to take risk (drive fast, which is fun). And the user will follow the degenerate strategy of taking their time (which is less fun).
14 Oct 2020, 10:06
Averagly fit into the theme.. Your graphics is not good, sorry.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
hunttis
hunttis19 Oct 2020, 16:08
It's a game with the proper scope for a jam game, so you could make a complete game!

Unfortunately it's really super friggin' difficult :smile: I honestly could finish one loop after quite a lot of retries, I didn't understand why I lost almost immediately when I ran off the road.

Instead of fighting the controls, a more fun take could be to try and find the right driving lines to optimise the time. Like mentioned by @waynetron above, timer would make this quite different (and very likely better). Now your high-score is only metered by your patience to drive slow enough.

It's really a good idea to use a language that most users can run, a web build is best, since it doesn't require installing anything. Can't say much about crystal (as this is actually the first time I heard about it), but good choices could be Phaser (for javascript/typescript) or maybe HaxeFlixel (with haxe).

Other games by @matt-swieboda

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