Ludum Dare #47compo
Looping Days
This is my entry to the October 2020 Ludum-Dare 47.
The theme was Stuck in a loop.
I took place in the Compo categorie (I had to do everything in under 48 hours). Unfortunaly, I did not have time to do the sound design in the project.
Tools used : Unity, Photoshop, Procreate, Maya
Will you find the way to break the loop ?
The theme was Stuck in a loop.
I took place in the Compo categorie (I had to do everything in under 48 hours). Unfortunaly, I did not have time to do the sound design in the project.
Tools used : Unity, Photoshop, Procreate, Maya
Will you find the way to break the loop ?








Comments3
I think that gameplay wise you should think about ways you could motivate the player to keep going (although I realise the irony that in lockdown it's hard to find reasons to keep going day to day). I think that a running score, or maybe 'needs' bars or a schedule rather than simply one task after the other. At the moment the main gameplay loop is just going up and down the elevator doing different tasks. I feel you could add some real gravity to the game by allowing the player to chose what they want to do and balance their needs/work/health etc.
Again I'm so impressed by those graphics, and I think you've got an amazing foundation here to work with, the possibilities are endless! Nice one!
In any case, I see lots of potential and would love to see this developed further.