Have you ever wondered what it's like to participate in a Ludum Dare compo and create a game in under 48 hours? We all have. That's why we spent 72 hours creating ludum factorum, a Ludum Dare compo simulator.
Features: - Feel the pressure of the impending deadline - Do everything yourself (coding, audio and graphics) - Work hard all weekend to create something ~~beautiful~~ barely playable - Receive completely fair ratings
This made me laugh :) also, damn, that's some nice looking art! The hands off approach works well, I think, you did a good job with making the mini games very clear and self explanatory.
Love it! I guess that my typping skills are really better now 😄. Looks like the position in each category don't makes difference when you focus on another category (for example: when I play piano, fun gets bad). But I don't know if this is expected. Really nice job, guys!
The gameloop where a little to shoort, or maybe I am a little bit to bad. However, I got stuck doing one pussle and had a hard time to remeber to switch. So just like a real Compo in other words =)
I was expecting something similar to Factory.io, don't know why, maybe because of title. BUT I'M NOT DISSAPOINTED AT ALL. Got nice amount of laughing, it also turns out that I can' type fast enough to make a perfect game. :/
Very good entry, it would be ironical if it would win, or at least take high place. I would like to see that, good luck and thanks for the game!
Thanks, @bukkaketears! According to Google translate, "ludum factorum" means "the game works?" in Latin. That's why we chose the name.
@rvenson If you are referring to the fact that focusing a specific minigame does not yield scores in other categories, you are absolutely correct, that is intentional.
Interesting little experience! Found the rhythm game a little glitchy (although it's possible I'm just bad at rhythm games), but I always like to see a typing minigame!
@ree-rolph yeah the rhythm minigame sounds a bit buggy because if you had to match the rhythm exactly it would be way too challenging and frustrating to play, so it gives you a little bit more leeway and as a result sounds a bit off at times.
Very funny idea, but I found it way too hard... I couldn't even finish one game, so I had to miss out on all the jokes mentioned in the other comments :/
It's probably easier for people who can type while looking at the screen, I should learn that some day...
@flauschzelle technically speaking, there really isn't a way to "finish" any of the minigames, you just keep doing them indefinitely to rack up points in the respective category (audio, fun and graphics)
The art is stunning, the concept is smart, the mechanics are very well implemented. The ratings at the end, even after a few jams, are quite harsh, but well, I never actually tried compo, so maybe this is actually the case haha.
Love the art design. Whoever did the sound design is super hot I can tell idk how but I can. I'm not a game developer but I know too well what anxiety feels like and this game captured it well. Cute easter eggs in the posters and lil ducky and anime girl.
This is fantastic! I don't know if it's just because it's 2am, but this was pretty challenging for me :sweat_smile: I loved the music, the background art was especially fantastic, and the minigames were all great fun. Good job!
Ah ah ah, excellent. All the juice of a LD translated in a game. My hands are moist! Anyway, maybe more time at the beginning (to avoid chain fails) could be nice, and instead of QWER for the music, maybe "1234" or "UIOP", so it would be common to all keyboard variations?
The music speeding up gave me that same sense of anxiety I get in the last few hours before the deadline! It felt really odd having to code to someone else's syntax style on the keyboard minigame, kept making mistakes because... well... so many spaces. ;) Good fun.
Yes, yes, this is EXACTLY how it feels :‘D Especially loved the simulated coding because I was constantly searching on my keyboard for various brackets, symbolic for the search for the code that’ll „make it work“. Great meta entry, love it! Thank you for creating this!
also nice touch with „the theme does not matter“ :D
I consider my real life game dev skills to be best to worst Programming, Art, Music. But in your simulator it was the complete opposite :joy: I just couldn't write any code, but apparely my music good? This game really made me understand that I don't write code from left to right. I have a habit of first writing brackets, then hitting left to enter them and write whatever I need inside. That wasn't valid strategy in your game and threw me off so bad. Almost felt like my hands were replaced with my feet :grin:
Funny concept ! A bit hard, but still reflected nicely the last hours of a jam. The code without autocompletion though, nearly impossible if it's not with my proper syntax :D too much spaces as someone already said
Very meta! :joy: This was a blast, basically described what I went through, only I submitted for the jam lol. Very well done overall, I don't have much to contribute here in terms of feedback, the game is simple in it's gameplay but deceptively challenging.
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Jokes aside great game, congrats!
Very good entry, it would be ironical if it would win, or at least take high place. I would like to see that, good luck and thanks for the game!
@rvenson If you are referring to the fact that focusing a specific minigame does not yield scores in other categories, you are absolutely correct, that is intentional.
It's probably easier for people who can type while looking at the screen, I should learn that some day...
The art is stunning, the concept is smart, the mechanics are very well implemented.
The ratings at the end, even after a few jams, are quite harsh, but well, I never actually tried compo, so maybe this is actually the case haha.
Thanks for the game 💕
Anyway, maybe more time at the beginning (to avoid chain fails) could be nice, and instead of QWER for the music, maybe "1234" or "UIOP", so it would be common to all keyboard variations?
@tipyx I was not even aware that there were other keyboard variations besides QWERTY. We will remember this when making our next game.
Good fun.
also nice touch with „the theme does not matter“ :D
The code without autocompletion though, nearly impossible if it's not with my proper syntax :D too much spaces as someone already said